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Primal Magick

Harness the magick of the primal sources of the land.
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primalmagick-neoforge-1.21.1-6.0.6.jar

File nameprimalmagick-neoforge-1.21.1-6.0.6.jar
Uploader
daedalus4096daedalus4096
Uploaded
May 28, 2025
Downloads
1.7K
Size
9.0 MB
Mod Loaders
NeoForge
File ID
6588142
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:primal-magick-545271:6588142"

Learn more about Curse Maven

What's new

v6.0.6

  • Added Pixie Houses, to give your flighty friends a home to defend
  • Added Spelltomes, to expand the repertoire of spells you can use at once
  • Added Mana Orbs, to supplement your supply of mana on the go
  • Added a new enchantment for Mana Orbs, Pondering, to increase the rate of paired wands' passive regeneration
  • Allowed magickal saplings to be placed in flower pots
  • Allowed the Desalinator to fill itself with water if placed in an infinite water source
  • Increased mana throughput for all tiers of mana relays and injectors
  • Increased the required mana siphon amount for the Link Saturation advancement
  • Made the Mana Efficiency enchantment applicable to magickal robes and offhand items as well
  • Made the Spell Power enchantment applicable to spelltomes as well
  • Fixed a bug where consecration fields would cast shadows
  • Fixed a bug where the hitbox of the Celestial Harp didn't always line up with it visually
  • Fixed an item duplication bug with the Runic Grindstone
  • Fixed a bug where the Runic Grindstone wouldn't give hints in some circumstances
  • Fixed a bug that could allow Enderman teleportation to ignore an Enderward in some circumstances
  • Restored the Treasure enchantment to full functionality
  • Made several blocks waterloggable (Thanks, eehunter!)
  • Removed outdated references to mana cost penalties from some Grimoire entries
  • Fixed a tooltip bug for wands that were showing incorrect mana costs for spells
  • Fixed base mana cost modifiers for multiple spell components

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