📢 We want to hear from you! / ¡Queremos escucharte!
[EN] If you enjoy the mod and would like to see Alpha Climates natively compatible with a specific world-generation or biome mod (like Biomes O' Plenty, Terralith,
etc.), please don't hesitate to leave a comment! Your feedback helps us expand the Alpha ecosystem.
[ES] ¡Si te gusta el mod y te gustaría que fuera compatible de forma nativa con algún mod de biomas o generación de mundo específico, no dudes en dejar un comentario!
Tu feedback nos ayuda a expandir el ecosistema Alpha.
🏜️ Desert / Desierto (Sandstorms)
* Hazards: Dense orange fog and blinding sand particles.
* Whirlwinds: Powerful columns of wind can appear during thunderstorms, launching unprotected players into the air.
* [ES] Niebla naranja densa, arena cegadora y torbellinos que lanzan a los jugadores por los aires durante las tormentas.
❄️ Snowy Biomes / Biomas Nevados (Blizzards & Hail)
* White-out: Severe visibility reduction.
* Hypothermia: Sustained exposure causes lethal freezing damage.
* Physical Hail: Giant blocks of ice fall from the sky, shattering on impact and dealing heavy damage.
* [ES] Ventiscas blancas cegadoras, daño por hipotermia y granizo físico (bloques de hielo) que estallan al impactar contra el suelo o el jugador.
🧪 Swamp / Pantano (Toxic Mists)
* Stagnant Air: Murky green fog reduces vision at water levels.
* Methane Gas: Standing still for more than 2 seconds during a storm triggers nausea and severe hunger.
* Saturated Water: Touching swamp water during a thunderstorm applies toxic effects instantly.
* [ES] Bruma verde tóxica y gas metano. Quedarse quieto o tocar el agua durante una tormenta aplicará náuseas y hambre extrema de forma inmediata.
🌿 Jungle / Selva (Monsoon)
* Ground Steam: High humidity creates a thick vapor at your feet.
* Slippery Mud: Rain turns dirt and grass into slippery mud, mimicking ice physics.
* Tropical Fever: Sprinting for too long in the humid heat leads to extreme fatigue.
* [ES] Vapor de suelo y barro resbaladizo. La lluvia convierte la tierra en "hielo" y esprintar demasiado bajo el calor húmedo provocará fatiga extrema.
🌑 Dark Forest / Bosque Techado (Shadow Bruma)
* Shadow Fog: A dark purple-grey atmosphere with eerie sound hallucinations.
* Soul Siphon: Shadows drain your experience points while exposed to the storm.
* Total Darkness: Very low light levels will trigger sudden blindness.
* [ES] Atmósfera de terror con niebla púrpura y alucinaciones sonoras. Las sombras drenan tu XP y las zonas oscuras te dejarán ciego.
⚡ Savanna / Sabana (Dry Storms)
* High Voltage: Clear skies but lethal. Massive multi-lightning strikes occur every 5 seconds.
* Player Tracking: Lightning has a high chance of targeting players directly.
* [ES] Tormentas secas sin niebla pero con bombardeos constantes de rayos (3-4 a la vez) que buscan activamente al jugador cada 5 segundos.
🌬️ Plains & Forests / Planicies y Bosques (Gales)
* Heavy Wind: Strong gusts apply slowness to players moving against the wind.
* Projectile Deviation: Wind physically blows arrows off-course.
* [ES] Fuertes ráfagas de viento que ralentizan el movimiento y desvían físicamente la trayectoria de las flechas en el aire.
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🛠️ Technical Features / Características Técnicas
* Dynamic Weather: Improved storm frequency (approx. one major event per Minecraft day).
* Overworld Focus: Optimized and restricted to the Overworld dimension.
* Cinematic Transitions: All fog and color changes fade in and out smoothly.