
Quantum Gems
- 1.8K
- Mods
Collect Gems from around the world to upgrade your tools, armor, and self.
- 1.8K
- July 1, 2020
- Mods
- +2

Quantum Gems
- 1.8K
- Mods
Collect Gems from around the world to upgrade your tools, armor, and self.
- 1.8K
- July 1, 2020
- Mods
- +2


A client side mod to enable swapping of built-in models and entity models based on conditions using a resource pack. This is not a replacement for changing item models in your inventory, that is possible using default resource packs. This is meant to build on top of the vanilla systems and add more customizations completely optional of the people on a server.
This is meant as an option for things such as changing out how your trident looks in hand or having a custom helmet model based on an NBT tag.
This is in early alpha stages with limited options, but the basic premise is here and will be expanded on.
The idea comes from Optifines custom entity models and took reference from Fabric CEM but these are not compatible. I decided to take my own model formats and write my own system to handle conditions.
assets/robotmonkey/cem Inside this folder is where you will put your file that contain conditions.entityname.rem (eg. trident.rem) inside here you will have some conditions and the models that each condition points to. Check the example file on the GitHubassets/minecraft/models/custom. You can call this folder whatever you want, as long as your conditions reference above point there.assets/minecraft/textures/item.Currently, as far as I can tell, the NBT data of a trident is not synced to clients once it has been thrown. So, if you want to render a trident in the world differently than a normal trident there is limited conditions to change how it looks.
As an example, using the NBT tag for CustomModelData you can have multiple tridents with different models while you are holding them, but once you throw them, you have to assign a condition for the Owner being your username and have it render as a specific model if you threw it.
I cannot guarantee compatibility with other mods as of right now. I am trying to write this in a way such that it should not cause any issues, but any mods that change how things render might be incompatible.
If you encounter any specific issues, please open an issue on the GitHub and I will look into it.
Collect Gems from around the world to upgrade your tools, armor, and self.
Collect Gems from around the world to upgrade your tools, armor, and self.