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Predator Missile

Launch and mouse-guide a Predator Missile through a thermal camera, with signal-loss warnings, three warheads, custom audio, smoke trails, and impact effects.
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[NeoForge - 1.21.1] Predator Missile - 2.1.0.jar

File name[NeoForge - 1.21.1] Predator Missile - 2.1.0.jar
Uploader
Crabb4nCrabb4n
Uploaded
Aug 2, 2026
Downloads
134
Size
417.3 KB
Mod Loaders
NeoForge
File ID
8562560
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:predator-missile-1602361:8562560"

Learn more about Curse Maven

What's new

PREDATOR MISSILE 2.1.0

VISUAL REDESIGN
- Rebuilt the Predator missile model with a more detailed body, fins, nozzle, engine glow, and warhead-specific accents.
- Replaced the flat targeting-tablet items with complete 3D models.
- Redesigned the thermal guidance HUD with cleaner panels, a modern reticle, clearer status information, and improved target acquisition feedback.

FLIGHT AND CAMERA
- Reworked guided-camera prediction for smooth, responsive steering without the previous bouncing, sideways drift, or delayed direction changes.
- Kept missile movement server-authoritative while making camera input feel immediate.
- Improved guidance ending and camera restoration after impact, range loss, or unexpected missile removal.

RANGE AND MULTIPLAYER
- Streams the missile's surrounding chunks while it is being controlled.
- Tracks the controller's viewing area from the active missile, preventing random disconnects and missing terrain outside the player's normal render distance.
- Restores normal player-centered chunk tracking when guidance ends.

TARGET MARKERS AND PERFORMANCE
- Target markers now scan at a controlled interval and prioritize nearby visible targets.
- Entities hidden behind blocks are no longer drawn through terrain.
- Reduced unnecessary entity scanning and capped the displayed target set.
- Fixed the marker timer overflow that could make all entity markers disappear.

WARHEADS
- Warhead selection is synchronized to clients so the correct missile design is visible in multiplayer.
- Standard, high-yield, clean, and debug variants retain their individual behavior and appearance.

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