[Fabric - 1.21.1] Predator Missile - 2.1.0.jar
Curse Maven Snippet
What's new
PREDATOR MISSILE 2.1.0
VISUAL REDESIGN
- Rebuilt the Predator missile model with a more detailed body, fins, nozzle, engine glow, and warhead-specific accents.
- Replaced the flat targeting-tablet items with complete 3D models.
- Redesigned the thermal guidance HUD with cleaner panels, a modern reticle, clearer status information, and improved target acquisition feedback.
FLIGHT AND CAMERA
- Reworked guided-camera prediction for smooth, responsive steering without the previous bouncing, sideways drift, or delayed direction changes.
- Kept missile movement server-authoritative while making camera input feel immediate.
- Improved guidance ending and camera restoration after impact, range loss, or unexpected missile removal.
RANGE AND MULTIPLAYER
- Streams the missile's surrounding chunks while it is being controlled.
- Tracks the controller's viewing area from the active missile, preventing random disconnects and missing terrain outside the player's normal render distance.
- Restores normal player-centered chunk tracking when guidance ends.
TARGET MARKERS AND PERFORMANCE
- Target markers now scan at a controlled interval and prioritize nearby visible targets.
- Entities hidden behind blocks are no longer drawn through terrain.
- Reduced unnecessary entity scanning and capped the displayed target set.
- Fixed the marker timer overflow that could make all entity markers disappear.
WARHEADS
- Warhead selection is synchronized to clients so the correct missile design is visible in multiplayer.
- Standard, high-yield, clean, and debug variants retain their individual behavior and appearance.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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