Description
# **This mod was created to make certain parts of the game to be harder or ridiculously difficult to play, it was never mean to be fun or enjoyable.**
# PLEASE NOTE, YOU CAN CHANGE ALMOST EVERY FEATURE FUNCTION IN THE CONFIG (Misery Control Panel).
- _I'm mentally insane for making this mod_
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# predations.json section:
1/ ๐ Flee From Players:
- By default chicken, horse, pig, sheep, trader llama run away from player.
- Detail for configuration:
+ **"enabled"**: on-off switch for every feature except "allowLure", "allowLure" is affected by another entry but you can just turn it off or on anyway.
+ **"runSpeed"**: self-explainatory.
+ **"runNearPlayerBlock"**: block distance that will make mobs run away faster when near, related to "nearPlayerSpeedMultiplier".
+ **"requireLineOfSightToRun"**: by default, they'll runaway from you without seeing you can turn this on at the cost of worse performance.
+ **"shiftingReduceDetectRangeByPercent"**: detection range is lowered when approach them while shifting.
+ **"SafeDistance"**: distance for mobs to be considered safe, affect continueToRunOutsideOfSafeDistanceInTicks".
+ **"nearPlayerSpeedMultiplier"**: explained in "runNearPlayerBlock".
"continueToRunOutsideOfSafeDistanceInTicks": self-explainatory, explained in "SafeDistance".
+ **"allowLure"**: default is true, disable mobs from getting lured by food
+ **"leashingStopTheRunning"**: leashing mobs using a lead will prevent them from running when seeing player, useful if you have a farm to prevent lag.
# **NOTE: WHEN TAMING HORSE PLEASE LEAD THEM OR ELSE THEY'LL JUST RUN AND NEVER GET TAMED.**
- Relating to allowLure, in "forAllowLuresinEntities" entry you can add custom item to prevent mobs from getting lured (not sure for modded mobs but worked for vanilla:
- ๐ก Example:
+ "chicken": [
"minecraft:wheat_seeds",
"minecraft:melon_seeds",
"minecraft:pumpkin_seeds",
"minecraft:beetroot_seeds",
"minecraft:torchflower_seeds",
"minecraft:pitcher_pod"
2/ ๐ข Aggression Targets:
- Make certain mobs attack configured mobs (your choice or by default in the config):
- ๐กExample for wolf targetting in the list:
+ "wolf": [
"sheep",
"rabbit"
]
3/ ๐ Runaway From Entities:
- Make certain mobs run away from configured mobs (your choice or by default in the config):
- ๐กExample for sheep running from mobs in the list:
+ "sheep": [
"zombie",
"spider",
"wolf"
],
4/ ๐ Mobs get buffed when eating:
- Certain mobs in the config will gain a buff when eating meats (can add custom food, maybe even any item)
- Mobs doesn't follow food if it's in their way they'll eat
- By default, regeneration 1 (not appliable to undead), strength 1 and speed 1 are given.
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# predations-extra.json section:
1/ ๐ Step-Up (skip 1 block jump):
- By default horse can skip 1 block jump when not riding on player
- You can add mobs that skip up to whatever number, but chance of crashing is very high and not my fault lmao.
2/ ๐ฎ Angry Cow:
- When cow is taking damage (any sources, and also milking them), it'll begin to kick nearby entities one by one in a configurable tick time.
- Health is buffed to 9 hearts by defaullt (can change in the config)
- There's also a rare variant of cow you can toggle on, it'll attack everything that's not cow.
3/ ๐ฅ Milk Overhaul:
- Milk no longer remove all effect
- Milking cow has a cooldown of 5 minutes
- Milk now restore 2.5 hunger and 2 saturation with Absorption 2
4/ ๐ฆ Predatory Squid:
- ๐ง Attack Initiation Logic
1. Close-Range Latch : simple entity check within the small latchRangeBlocks (3.0) radius almost every tick, squid will get stuck on target head and begin to damage them.
2. Psychic Grab (Low Frequency): long-range check use a large radius (psychicGrabRange 12.5), cooldown 10s. Long-range targeting has a psychicGrabChance (0.5) success rate.
Claim System: Only once per target, no multiple squid can latch into one target
Squid limited by lowLightLevel (7) and requires line-of-sight if blockedBySolids is true.
- โ Latch and Damage Mechanics
Once latched:
If the target is in a boat or minecart and breakBoats/breakMinecarts is enabled, the vehicle is instantly destroyed.
Physics Drag: In water, downforceDrag (0.5) forcing everything downward.
Damage Ticker: controlled by tickInterval (40 ticks/2 seconds), applying status effects:
Vanilla Squid: Blindness, Slowness and Hunger.
Glow Squid: Applies Weakness and Mining Fatigue, with a Strength buff for itself while attacking.
Escape Check: If the target's velocity exceeds the lineBreakSpeed (1.6) for 20 consecutive ticks, the latch automatically breaks.
โ ๏ธ Stranded Mob:
If the squid is on land and not latched:
Nudging: Every nudgingInterval (35 ticks), the squid searches for water within nudgingRange (3.0) blocks.
Vector Application: The squid applies directional velocity (dir.x * 0.6, nudgingJumpHeightVelocity 0.4) to nudge itself back toward the water, preventing it from getting stuck on land.
5/ ๐ฆ Fox Items:
- Fox Feather Drop
+ Drop Chance: Fox Feather items drop with a 20% chance.
+ Roll Interval: The drop chance happens every 6000 ticks (5 minutes).
- Talisman Item Usage & Immunity:
+ Use Time: 3 times.
+ Cooldown: 30s.
+ Effect: Jump Boost, Weakness, Resistance, Speed.
Squid Immunity: main benefit is a 60-second immunity window against latching squid.
6/ ๐ฅ Burned Meat:
- Mobs die from lava or fire don't give cooked meat, only burned one.
- Only Smoker gives cooked meat, other type of furnaces don't.
- Campfire has a 80% chance to give burned meat.
7/ ๐ฐ Pufferfish Jackpot:
- Pufferfish has a 1% chance to give positive effect when eaten.
- Advancement also added when that 1% happen.
- By default, 1 minute of strength, resistance, and speed (but you still get negative effects though).
8/ ๐ฉ๐ง๐ฆ Villager Change:
- By default, 100% villager spawn naturally will be zombified, only way to get villager is curing them (vanilla method or this mod method depending on what you want).
- Curing is overhauled from vanilla (can change back to vanilla), using the splash potion of curing will give you actual villager.
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- Splash potion of curing can be crafted with any splash potion combined with a Life Ritual item (go to gallery to see recipe).
- Life Ritual can also be used to revive players that died and in spectator mode (function can be disabled in the config.
11/ ๐ฆพ Iron Golem Change:
- Cannot suffocate anymore.
- Attack range vertically increased to 4.5 blocks (can be changed in the config)
12/ ๐ฆ Kuru (Prion Disease):
- Villagers by default dropped 1 -2 meats when killed.
- Eating either cooked or uncooked will have 95% to give you kuru effects (only chorus fruit and enchanted golden apple can cure the effect).
- However using Fox's Talisman has 15% of not giving Kuru when eating villager meat. (change in FOX ITEMS in config).
- Kuru has 3 stages:
+ Stage 1: 5 minutes, slowness 2 and mining fatigue 2 for 5 minutes.
+ Stage 2: 16 minutes, slowness 4 and nausea 1 for 5 minutes.
+ Stage 3: 22 minutes, wither 1 and weakness 5 for 5 minutes.
+ Stage 4: Survive stage 3 for 5 minutes, instant death, turned into a zombie.
13/ ๐ฆ Rabies (Lyssavirus):
- Wolf and Fox have a 1% to spawn naturally with always being aggressive to any mobs, including players, chance to get rabies from their bite is 98% with naturally aggressive wolf and fox.
- Wolf has a 0.1% chance to give rabies for non-aggressive wolf (vanilla minecraft)
- Can be cured with enchanted golden apple or chorus fruit
- You will die immediately after 60 minutes of having rabies.
14/ ๐ฆ Bat Change (Related to Rabies section):
- Feeding bat with sweetberry or glow berry will make any mob in 8 blocks radius glow for a period of time (client sided).
- Bat has a 1% to bite and give you rabies when feeding (๐ฒ).
15/ ๐ฉ Guano and Bone Meal Change:
- Every 1 minute 15 seconds, bat has a 15% chance and phantom has a 40% chance to drop guano.
- Dropping guano in full water block make Guano's Fertilizer, instantly finish crop growth and has a 33% chance to be consumed.
- Mod also make bone meal and guano's Fertilizer speed up plant growth instead of instantly grow (disabled by default).
16/ ๐ Sniffer and Items Change:
- Sniffer will now boost plant growth by x1.5 times (4 radius in each direction).
- Sniffer's Boost duration is 10s, cooldown 20s.
- Torchflower now emit a light level of 7.
- Bees Productivity is twice as fast with torchflower.
- Pitcher Plant now able to give you potion effect if you throw a potion at then (only speed 1 and resistance 1 infinitely), even with a higher amplifier potion it will be always the defined number in the config (2 -> 1, 3 -> 1, if you configured it right).
- Getting damaged or light level below 10 will cancel the effect and you have to wait 20 seconds before it can give again.
- Only one effect per plant.
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# predations_loot_modifier.json section:
1. ๐ง Fish Variants
- Cod & Salmon:
25%: raw fish.
35%: bone meal.
- Pufferfish:
Always drops 1 pufferfish and bonemeal.
Has a 0.01% chance to drop a grass block.
Tropical Fish:
80%: tropical fish.
50%: bone meal.
2. ๐ฆ Squid:
- Ink sacs (1–3) guaranteed.
- Slime balls with mixed chances (25% for one, 10% for two).
- 50% for cod or salmon.
3. โจ Glow Squid:
- Glow ink sacs (1–3) and slime balls (1–3) guaranteed.
- 50% for cod or salmon.
- 0.01% chance for a diamond.
4. ๐ฉ๐ง๐ฆ Villager:
- 1 - 2 raw villager meat(s) when killed.
You can add custom loot or disable if wanted.
DM my discord: notevenbelow if you really make a better item textures than me and don't mind sending it bc it looks like shit for me ๐
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#Credits (all of textures are free to use that's not included in the links below, all of other mod textures are borrowed under MIT License):
- https://modrinth.com/mod/instant-fertilization (icon used as Guano's Fertilizer).
- https://modrinth.com/mod/live-force/version/1.0.0 (splash potion of curing).
- https://modrinth.com/mod/mob-meats (raw villager and cooked villager meat).



