practical_firearms-0.9.7.jar
Curse Maven Snippet
What's new
2 New Guns (Total: 6 → 8)
- Light Machine Gun — Fastest fire rate in the mod (20 rounds/sec). 220-round belt (11-second continuous fire), 6-second reload.
- Features a bipod; deploying it reduces spread to 1/3 and halves recoil.
- Accuracy drops with sustained fire (reaches minimum after 2 seconds; recovers fully after 2 seconds).
- Flamethrower
- Sets targets ablaze for 5 seconds; 80% chance to ignite the impact surface. Creates a sea of fire with a single sweep.
- One fuel bucket provides 60 seconds of fuel.
Enchantments (2 → 31 types)
- 22 Gun Enchantments — Piercing, Power, Rapid Fire, Ammo Conservation, Faster Reload, Silencer, 3x Damage Bonuses (Bane), Various Status Effects, Tandem Warhead, Lightning Magic, etc.
- 7 Grenade Enchantments — Incendiary, Poison Gas, Paralysis, Signal Jamming, Increased Explosive Charge, Enhanced Blast Power, Freeze Magic.
- 2 Armor Enchantments — Mobility, Shock Absorption.
Prone Stance
- Press the 'Z' key to go prone with any gun.
- Hitbox shrinks to 0.6x0.6 and eye level drops near the floor (harder to hit; lower muzzle position).
- Guns with bipods automatically deploy them when going prone.
- Visuals support PAL (defaults to vanilla crawling animation if PAL is not installed).
2 Bonus Blocks
- Fake Cake — Visually identical to vanilla cake. Detonates when eaten, when a candle is placed, or when broken (no terrain damage).
- Cold Poppy Vending Machine — 2 Emeralds → 6-second wait → Bottle. Grants Jump Boost and Speed (7 minutes each). Also drops from Wardens.
Other Changes
- Gunshots are now audible to the world — Previously, neither Sculk Sensors nor Wardens reacted to gunshots at all (rifles were quieter than footsteps). Gun mechanics have been overhauled
- Bullets now ring bells (flame shots do not trigger this)
- Manual expanded to 29 sections and 126 pages (added: flamethrower, refueling, light machine gun, bipod, 5 enchantment categories, and 2 extras)
- Full support for 5 languages (en / ja / ru / zh / ko; 333 keys each)
Fixes
- Grenades now appear on the enchantment table (previously, one of two logic gates was blocking them)
- Three enchantments were missing from the table due to tag errors: Low Fuel Consumption, Lightning Magic, and Freezing Magic
- Poison gas and incendiary effects are no longer diluted by "Explosive Power" upgrades (Poison coverage: 32% → 81%; Fire density: 39% → 100%)
- Fire attribute duration: 2 seconds → 4 seconds per level (matches vanilla sword fire duration)
- Fixed Gravity Magic Lv1 dealing zero fall damage (note: fall damage does not occur from a 3-block drop)
- Changed knockback calculation from a multiplier to an additive value (previously, even max-level knockback was less than half that of an unarmed punch)
- Fixed explosive magic triggering 8 times per shotgun shot; now triggers once per trigger pull
- Fixed reload animations for the two launcher types when out of ammo
- Fixed the interior of the "Cold Poppy" glass appearing pitch black
- Fixed Ice Magic failing to reach the vanilla freezing threshold, resulting in no effect at levels 1 and 2
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