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PowerfulJS

KubeJS integration for Forge's Capability system, including Curios, Botania, FE and fluid handling.
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PowerfulJS-2.4.0.jar

File namePowerfulJS-2.4.0.jar
Uploaded
Oct 14, 2025
Downloads
10.9K
Size
340.8 KB
Mod Loaders
NeoForge
File ID
7105174
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:powerfuljs-819845:7105174"

Learn more about Curse Maven

What's new

  • Added interception support for Farmer's Delight and some Vanilla block entities.
  • Added interception support for Create block entities.
  • Added interception support for Mekanism, CC&A, CEI.
  • Added chunk-based data storage for blocks. This means blocks without block entities can also hold data.
  • Added a util method to let any BlockEntity record its owner when being placed.
  • Added rule for detecting redstone power.
  • Added rule to test attachments.
  • Added rules to test difficulty and KubeJS packmode.
  • null can be used in direction matching to represent non-directional face.
  • Rules now run on both client and server sides for better visuals.
  • Added non-rule methods to stop, start, or slow down/accelerate ticking of block entities.
  • Ticking rate adjustment now also works on non-intercepted block entities.
  • Changed event name to make it less confusing.
  • Removed global binding Rules and Effects to prevent potential conflict, use event.effects and event.rules instead.
  • A block entity can have multiple sets of rules now, they will be executed independently and sequentially.

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