Description
Powered Repair
Powered Repair adds a Repair Station that fixes damaged equipment using energy. Put up to five items in the station, connect a power source, and it repairs them automatically. No manual repair step is needed once it has power.
Features
- Five repair slots: accepts damaged tools, weapons, armor, and other items that use Minecraft's normal durability system.
- Energy-based repairs: by default, the station uses 100 energy per durability point and repairs up to one point per tick total, shared between the occupied slots.
- Item-safe repairs: keeps enchantments, custom names, and other item data intact.
- Hopper and pipe automation: inserts eligible items and extracts them once fully repaired.
- Redstone pause: a redstone signal stops repairs without removing items.
- Configurable operation: adjust storage, energy consumption, repair speed, and item allow/block lists.
Items using custom charge or durability mechanics are not automatically supported.
Getting started
Craft a Repair Station, place it, supply energy through any side, and right-click it to insert damaged gear. You can take items out at any time. Hoppers or compatible pipes can automate loading and unloading; automated extraction waits until an item is fully repaired.
The station receives energy but does not send power to other blocks. It keeps its stored items and energy when the world is saved. Breaking the station drops the stored items, but loses the stored energy.
Supported versions
| Loader | Minecraft |
|---|---|
| Forge | 1.12.2, 1.16.5, 1.20.1 |
| NeoForge | 1.21.1, 26.1.2, 26.2 |
Install the file for your loader and Minecraft version on both client and server.
Client requirement: OpenUI MC 0.0.16 or newer, for the matching loader and game version. Dedicated servers do not need OpenUI. JEI and Powah are optional and are not bundled. A compatible energy-producing mod is required to power the station.
Configuration
Edit config/powered_repair.properties and restart the game or server to apply changes.
| Setting | Default | Effect |
|---|---|---|
capacity |
100000 |
Internal energy storage |
energyPerPoint |
100 |
Energy used per durability point |
pointsPerTick |
1 |
Maximum durability repaired per tick across the station |
blacklist |
Empty | Comma-separated item IDs that cannot be repaired |
whitelist |
Empty | If set, only these item IDs can be repaired |
The blacklist takes priority over the whitelist.
Support
Join our Discord · Report an issue · Source code
Made by NsTut.


