powercraft-1.1.3.jar
Curse Maven Snippet
What's new
New
- Level-up costs reworked by rarity (a power sphere in the center in every case):
- Common 1→2: copper ingots in the corners, iron ingots on the edges. Common 2→3: copper in the corners, iron blocks on the edges.
- Rare 1→2: iron ingots in the corners, emeralds on the edges. Rare 2→3: iron in the corners, emerald blocks on the edges.
- Epic 1→2: emeralds in the corners, diamonds on the edges. Epic 2→3: emeralds in the corners, diamond blocks on the edges.
- Legendary: unchanged.
- Per-power level memory: if you switch power and later land on a power you had already upgraded, you get it back at its level. You can max out several powers.
- Achievements tree fully rebuilt, with a gilded blackstone background:
- Branches: one per rarity (Common, Rare, Epic, Legendary, Mystic, Mythic), Collection, Levels, Crafting, Hero ranks, Criminal ranks and Feats.
- New achievements: “First power” for each rarity, level 2, level 3, join Heroes, join Criminals.
- Final boss “PowerCraft Legend”: own every power and have raised each power that has levels to level 3.
- All achievements are announced in chat, and achievements already earned are caught up on login.
- Teleport lock (ender pearls and
/tp,/teleportcommands, plus a configurable list):- For 60 seconds for both players after one player hits another.
- Permanently inside the Fracture dimension.
- Guide: rarity drop percentages are shown and follow the config. Power summaries are shorter and corrected.
Power changes
- Invisibility: at level 2, the cooldown is halved.
- Glutton:
- Level 1: hunger is no longer locked, and it receives 2 steaks every 5 minutes of play.
- Levels 2 and 3: hunger always full, but no more steaks. The level 3 fast regeneration stays.
- Chaos: the copied power is always level 3. The draw is the same for every Common, Rare and Epic power, with no rarity weighting.
- Fracture: you can no longer pull a player from your own team into the dimension, except Criminal → Criminal. The cooldown is not consumed in that case.
Fixes
- Team change: the “about 1281023894 00680 hour(s)” message for a player who had never changed team is fixed. There is no delay in that case anymore.
- Anvil: usable by all teams. Only the enchanting table stays restricted to civilians.
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