promotional bannermobile promotional banner

PowerCraft Legend

Get a random permanent super-power ! rarities, Civil/Hero/Criminal teams, grade progression, achievements and Gamble !
Back to Files

powercraft-1.1.3.jar

File namepowercraft-1.1.3.jar
Uploader
Lepour_1Lepour_1
Uploaded
Nov 9, 2026
Downloads
4
Size
332.9 KB
Mod Loaders
Fabric
File ID
9531370
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:powercraft-legend-1740057:9531370"

Learn more about Curse Maven

What's new

New

  • Level-up costs reworked by rarity (a power sphere in the center in every case):
    • Common 1→2: copper ingots in the corners, iron ingots on the edges. Common 2→3: copper in the corners, iron blocks on the edges.
    • Rare 1→2: iron ingots in the corners, emeralds on the edges. Rare 2→3: iron in the corners, emerald blocks on the edges.
    • Epic 1→2: emeralds in the corners, diamonds on the edges. Epic 2→3: emeralds in the corners, diamond blocks on the edges.
    • Legendary: unchanged.
  • Per-power level memory: if you switch power and later land on a power you had already upgraded, you get it back at its level. You can max out several powers.
  • Achievements tree fully rebuilt, with a gilded blackstone background:
    • Branches: one per rarity (Common, Rare, Epic, Legendary, Mystic, Mythic), Collection, Levels, Crafting, Hero ranks, Criminal ranks and Feats.
    • New achievements: “First power” for each rarity, level 2, level 3, join Heroes, join Criminals.
    • Final boss “PowerCraft Legend”: own every power and have raised each power that has levels to level 3.
    • All achievements are announced in chat, and achievements already earned are caught up on login.
  • Teleport lock (ender pearls and /tp, /teleport commands, plus a configurable list):
    • For 60 seconds for both players after one player hits another.
    • Permanently inside the Fracture dimension.
  • Guide: rarity drop percentages are shown and follow the config. Power summaries are shorter and corrected.

Power changes

  • Invisibility: at level 2, the cooldown is halved.
  • Glutton:
    • Level 1: hunger is no longer locked, and it receives 2 steaks every 5 minutes of play.
    • Levels 2 and 3: hunger always full, but no more steaks. The level 3 fast regeneration stays.
  • Chaos: the copied power is always level 3. The draw is the same for every Common, Rare and Epic power, with no rarity weighting.
  • Fracture: you can no longer pull a player from your own team into the dimension, except Criminal → Criminal. The cooldown is not consumed in that case.

Fixes

  • Team change: the “about 1281023894 00680 hour(s)” message for a player who had never changed team is fixed. There is no delay in that case anymore.
  • Anvil: usable by all teams. Only the enchanting table stays restricted to civilians.
 
 
 
 
 
 
 

This mod has no additional files