promotional bannermobile promotional banner

PowerCraft Legend

Get a random permanent super-power ! rarities, Civil/Hero/Criminal teams, grade progression, achievements and Gamble !
Back to Files

powercraft-1.1.2.jar

File namepowercraft-1.1.2.jar
Uploader
Lepour_1Lepour_1
Uploaded
Nov 5, 2026
Downloads
28
Size
319.8 KB
Mod Loaders
Fabric
File ID
9456964
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:powercraft-legend-1740057:9456964"

Learn more about Curse Maven

What's new

Version 1.1.2

New
- Heroes and Criminals can now kill Civilians:
  - a Hero who kills a Civilian loses half the grade points they would earn from killing a Criminal (based on their grade);
  - a Criminal who kills a Civilian gains half the points they would earn from killing a Hero (based on their grade).
- A Civilian can only die from PvP once every 15 minutes of play time. During that delay, a lethal hit leaves them at 1 HP. Civilians still cannot hit other players.
- If a Civilian switches team and then returns to Civilian, their protection delay is reset.
- New admin command: /powercraft civilcooldown clear <players> to reset a Civilian's protection delay.

Power Improvements
- JoKer: Strength 3, area poison and regeneration now last until the key is pressed again. Full regeneration is replaced by constant fast regeneration. Power suppression lasts 30 seconds and immobilization 5 seconds.
- Support: regeneration is improved by one tier. Level 1: slow, level 2: normal, level 3: very fast (Regeneration 2).

Bug Fixes
- Roi Piglin: piglins, piglin brutes and zombified piglins no longer target the Roi Piglin. They no longer show attack animations or play attack sounds against him.
- Vampire: life steal now also applies on the hit that kills a mob or player.
- Triton: creatures finished off by the double damage in water now drop their loot and count as a kill.
- Triton (level 3): the pull now ends as soon as the victim is within 1 block, and the cooldown starts at that moment.
- Team change delays (24h / 48h) and the Voleur (Thief) cooldown (12h) are no longer miscalculated when the game is restarted.

This mod has no additional files