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PowerCraft by Ismail

Unleash legendary anime powers from Jujutsu Kaisen, Solo Leveling, Seven Deadly Sins, One Punch Man and more with custom HUDs, relic weapons, and boss battles!
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powercraft-1.0.1.jar

File namepowercraft-1.0.1.jar
Uploader
ismailyurd55ismailyurd55
Uploaded
Aug 8, 2026
Downloads
16
Size
1.7 MB
Mod Loaders
NeoForge
File ID
8601779
Type
R
Release
Supported game versions
  • 1.21.2
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:powercraft-by-ismail-1635928:8601779"

Learn more about Curse Maven

What's new

# 🚀 PowerCraft Mod v1.0.1 — Release Changelog

**Release Date:** August 8, 2026  
**Minecraft Version:** 1.21  
**Mod Loader:** NeoForge 1.21  
**Version:** `1.0.1`  

---

## 🌟 Highlights
This version completely overhauls the movement physics, water running mechanics, and client-server data synchronization for the **Turbo Granny** form. Physics model, artificial speed multipliers and jump boost hacks have been replaced with clean, native Minecraft attributes (`AttributeModifier`) and dynamic Mixin shape handling.

---

## 🛠️ Detailed Changes & Features

### 1. 🌊 Water Surface Sprinting & Underwater Swimming (`LiquidBlockMixin`)
* **Dynamic Surface Detection (`context.isAbove`):**
  * When the player is above the water surface, water blocks receive a thin solid collision shape (`Block.box(0, 0, 0, 16, heightPixels, 16)`).
  * When the player **sneaks (Shift)** or dives into the water, solid collision is dynamically disabled, allowing seamless underwater diving and rocket swimming.
* **30 km/h Water Speed Cap Removed:**
  * Bypassed Minecraft's native `travelInFluid()` water drag cap. Sprinting across water now maintains full speed matching selected speed levels (70 km/h up to 700 km/h).
* **Client-Server Data Synchronization (Client Sync):**
  * `LiquidBlockMixin` reads synced `ClientTurboData` on the client side, eliminating client-side water sinking and rubberbanding jitter.

### 2. ⚡ Pure XLR8 Attribute Model (`Attributes.MOVEMENT_SPEED` & `STEP_HEIGHT`)
* **Removed FOV Distortion & Artificial Velocity Hacks:**
  * Removed jarring speed potion effects and artificial `setDeltaMovement` velocity multipliers.
  * Speed levels (Level 1 - 6) are now applied via native `AttributeModifier` on `Attributes.MOVEMENT_SPEED`.
* **Cleaned Up Jump Boost Floating:**
  * Removed `Jump Boost III` effect. Jumping is now crisp, responsive, and grounded.
* **Automatic Step Assist:**
  * Added dynamic step assist (+1.0 to +3.4 blocks step height) depending on selected speed level.

### 3. 🐛 Bug Fixes & Compatibility
* **Fixed Rimuru Form Attribute Conflict:**
  * Prevented `RimuruTickHandler` from resetting `step_height` to 0.6D when Turbo Granny form is active.
* **HUD Text Formatting Fix:**
  * Resolved level string format errors in `TurboHudRenderer` for Levels 1-3.

 

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