Description
Power Shrooms
Mario-style power-ups, a full Mario-inspired moveset, a five-level underground dungeon, and an entire Mushroom Kingdom to explore — with four extra dimensions, 100+ enemies and a dozen bosses.
Power Shrooms started as a handful of 3D mushrooms and grew into a big love letter to Mario platformers for Minecraft Forge 1.20.1. Eat a mushroom, put on Mario's cap, jump down a warp pipe, and go stomp some Goombas.
Requires: Minecraft 1.20.1, Forge, GeckoLib 4.8+ Optional: Cobblemon (Pokémon size features), Lootr (per-player loot), Reactive Music, Trials (copper blocks in the dungeon), PokeRider, GottaCatchemall
Power-ups
| Item | Effect |
|---|---|
| Super Mushroom | Grow bigger and hit harder. The next hit shrinks you instead of hurting. |
| 1-Up Mushroom | A row of extra green hearts that absorb damage first. |
| Poison Mushroom | Counts as a hit — shrinks you if you're Super, otherwise poisons you. |
| Mini Mushroom | Tiny, fast, and a very high jumper. |
| Mega Mushroom | Giant for 30 seconds: smash soft blocks, take a quarter of the damage. |
| Fire Flower | Decorative flower; fire power-ups still work for saved players. |
| Super Star | Invincibility, speed, and enemies you touch take heavy damage. |
| Bowser's Shell | Chestplate with built-in thorns, fire and lava immunity, and a mightier ground pound. |
Mushrooms and flowers are placeable with Shift + right-click, so you can decorate with them too.
The Mario moveset
Put on Mario's Cap (or Luigi's Cap) and you can:
- Triple jump, long jump, backflip, wall jump and wall slide
- Ground pound to smash through blocks, bounce off enemies and trigger ? blocks below
- Jump about 33% higher and fall up to ~7 blocks without taking damage
- Hit ? blocks and ! switch blocks from below
Everything is tunable from the in-game config screen (/psconfig or Mods → Power Shrooms → Config), including a slider for every jump value.
Level blocks
Warp pipes (enter by crouching), ? blocks, coins (100 coins = 1-Up), cannons, checkpoint flags, jump panels, POW blocks, dotted-outline blocks and more.
The Underworld Pipe dungeon
El Tubo del Inframundo is a 128×104×128 dungeon hidden underground, five levels deep: a real maze, flooded mines, a lava lake, a fortress with Thwomps and Boos, and Bowser himself at the bottom. It's protected against shortcuts until you beat him, drops Bowser's Shell and the Super Star, and the purple pipe at the end opens the way to the Mushroom Kingdom.
The Mushroom Kingdom
A whole new dimension ported from Super Mario Mania's World One, with ten biomes: rolling hills, giant mushrooms, Goomba Woods, Pipe Rock Plateau, Cheep Cheep Beach, Dry Dry Desert, the haunted Ruins… and villages of Toad Houses, Yoshi's House, Peach's Castle and floating sky islands.
Dungeons with bosses
- Bowser's Castle — a second, original castle with its own rematch altar
- Larry's Citadel — a 5×5 grid of rooms, linked with warp pipes
- Goomboss's Tree — climb the trunk branch by branch
- Airships — and Bowser Jr.'s airship
- Boom Boom's Fort, the King Bob-omb Tower, buried dungeons, and the pink-gem room
Dungeons stay protected until their guardians are defeated. Chests give per-player loot with Lootr.
Three extra dimensions
Find a coloured warp pipe shrine in the Kingdom:
- The Dark World — floating islands of gloomrock above the void, haunted trees and bone pillars, and the Dark Knight's Keep guarded by Larry the Dark Knight.
- World 2: Dry Dry Desert — endless dunes, quicksand pits that slow and sink you, and the Desert Pyramid.
- The Corrupted Dimension — total silence, corrupted blocks, spikes that bite, and a distant laugh. Its pipe stays sealed until someone survives MX in your world.
Each dimension has its own arrival platform with a pipe back home.
Enemies and bosses
Over 90 entity types, all with GeckoLib models and animations and their own AI — not reskinned zombies:
- Classics: Goombas (red, bone, big, mega, winged), Koopas and rolling shells, Piranha Plants (fire, elite, melon), Bullet Bills, Thwomps, Boos, Chain Chomp, Hammer Bros, Fire Bros
- Underground & desert: Bob-ombs, Dry Bones, Bony Beetles, Monty Moles, Pokeys, Cobrats, Fire Snakes, Spinies
- Sea & sky: Cheep Cheeps (and their deep, winged and shoaling cousins), Bloopers, Lakitu throwing Spiny eggs, Fuzzies, Podoboos, the giant three-piece Unagi
- Brutes & oddballs: Rex, Chargin' Chuck, Spear Guy (with a shield that cracks), Birdo, Cataquacks, Hoppycat, Thwimps, Maw-Maw, Shellslug, Skedaddler, Mad Piano
- Bosses: Bowser, King Bob-omb, Larry Koopa, Goomboss, Bowser Jr., Boom Boom, Larry the Dark Knight, Mecha-Koopas
- Creepy extras: MX will chase you once per world — and something starts watching you afterwards…
- Critters: Sleepy Sheep, little birds, rainbow fairies, Money Bags and a seasonal Gifthopper
- Koopa the Quick will race you across the Kingdom for a Super Star
Pokémon size (optional, needs Cobblemon)
Wild Pokémon spawn from 0.3× to 3× size. Feed a Pokémon a Super Mushroom to grow it, or a Mini Mushroom to shrink it. /pokesize for operators.
Compatibility
- Works alongside Epic Fight, Leawind's Third Person, PokeRider (flight is blocked inside protected dungeons) and GottaCatchemall (captured bosses follow you and fight).
- Reactive Music users get dungeon and boss music cues out of the box.
- Players can disable the moveset, the animations, and the boss music from the config.
Credits
Inspired by and ported from Super Mario Mania by YoshyMaker (MIT / AFL-3.0). Behaviour, AI and game logic are reimplemented in this mod; models, textures, animations and sounds come from Super Mario Mania under its licence. The Bowser's Castle, Dark Knight's Keep, Desert Pyramid and the dimension shrines are original. Characters and designs belong to Nintendo; this is a fan project, not affiliated with or endorsed by Nintendo. Full details in THIRD_PARTY_NOTICES.md.

