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Poseidon

Client-side Fabric auto-fishing mod for Hypixel Skyblock: smart bite detection with human-like reaction delays, auto-recast, sea-creature tracking, bait and reboot alerts, chat triggers, and a Golden Fish alert, all on a live HUD. Requires PlayerAPI.
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poseidon-1.2.0.jar

File nameposeidon-1.2.0.jar
Uploader
noname_modsnoname_mods
Uploaded
Aug 14, 2026
Downloads
40
Size
466.0 KB
Mod Loaders
Fabric
File ID
8649746
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:poseidon-1579082:8649746"

Learn more about Curse Maven

What's new

[1.2.0]

Added

  • Chat-confirmed, mob-anchored sea-creature detection. Identifies the exact creature from its catch chat line (bundled registry of 81 creatures + an optional live-editable debug JSON), then tracks the underlying mob — not the floating name plate — keyed on the mob's stable entity id (the model SkyHanni uses). The plate only identifies the creature; the mob beneath it is resolved by entity-id adjacency (Hypixel spawns a mob and its plate consecutively), which is immune to the common stacked case where player, bobber and several creatures sit on one spot. Handles Double Hook (tracks two); unknown/blank lines fall back to a positional scan. Death is detected when the mob entity leaves the world, with a 6-minute max-age safety net.
  • Fishing abilities. Auto-use Fire Veil and Totem of Corruption after catches — Constant or At-Cap modes, configurable hotbar slot (1–8) and cooldown, a name-check safety, and a HUD status row. An Action Speed slider (100–1000 ms/step, default 400) paces the switch→use→ switch-back sequence at a human speed. Uses fire via the use key (the game's real right-click routing), so placed items like the Totem place correctly rather than no-opping. Replaces the previously-planned generic per-trigger action field (dropped as too limited).
  • 6 new sea creatures — Haggard, Brineling, Sprawl, Torrid, Silkbreeze, and Giant Isopod added to the catch-line registry.
  • "Bobber not in water" auto-recast. Watches for the blue "not in water" particle burst around a settled bobber and force-reels + recasts (on by default) — recovers from a cast that lands on ice, a lily pad, or the water's edge.
  • HUD editor + split log. The HUD panel and its log are movable/scalable via PlayerAPI's shared HUD editor (an Edit HUD button; the log is its own element with a Show Log toggle).
  • Per-stat fishing-HUD toggles. Double Hook Chance / Sea Creature Chance / Speed / Treasure each get their own show/hide toggle; a line renders only when its toggle is on and the stat is in the tab list.

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