Glacier-1.16.5-0.1.8_beta.jar
Curse Maven Snippet
What's new
V 0.1.8 “Reign Of Elements” / “Hammering in some Ideas” / “Mixins Update” - Beta
Notice: This is not the full update, mearly just an early version.
- Added weight system for storage cubes. The heavier the cube is, the slower they drag while held and are tossed less further. The lighter the cube is, the snappier the drag is and are tossed further than usual.
- 3.0x Cubes are now able to instantly crush and kill the player, as well as cause screenshake when falling far enough(togglable in config)
- Added waterloggable standing button, floor button and antlines, and indicators. Glacier indicators and other addons supported too
- Added Adhesion Gel, credit to Klek for assisting and providing their GravityMod as a baseline for this feature! (Klek is provided with a Contributor Cube)
- Added Cohesion Gel, A honey-like gel that lets cubes slide down slowly and sticks cubes to ceilings for a set period of time, configurable with wrench(?)
- Add Model based Cube Hitboxes
- Added Hammer which has a custom gui used for setting up cube channels or extra stuff with cube droppers
- Added Icepick which is used for applying tags and renaming cubes. Also works with turrets
- Add Clipbrush Zone, fully customizable trigger zone that can do many functions with full customization using the hammer too
- Add Multiple Cube support for droppers, with adjustable deploy count and order.
- Add Water Cube, fizzles Fire Cubes on contact and can go through meshes and other blocks that have holes in them using a special block tag “WaterCubePassThrough”. Becomes invisible when entering water. Also can cleanse gels.
- Add Air Cube, has lower gravity than a regular storage cube, similarly to slowfalling, and has less air resistance too.
- Add Boulder Cube, heavier compared to regular storage cubes, unable to be picked up without a portal gun, has more air resistance when moving while grabbing and if out of view, lets go of the cube. Has more inertia making it heavier when picked up, so sort of a delay when looking around.
- Add Ascension Cube. A regular cube that has its gravity fully inverted, otherwise behaves identical to a regular storage cube.
- Add Fizzle-Cube, Activates Super Buttons, Fizzles any cube(except for fizzle-proof) on contact, Can be fizzled and fizzles itself if it touches another Fizzle Cube.
- Add Sendificator. Connect to a laser emitter with Antline. Once powered by an Antline Indicator, teleports the cube on top to the end-point of the connected laser emitter.
- Add the Cube Specific Button, activated only by the cube that its set to be activated by, right click with a hammer to select the cube inside of the cube selection tab, you can select multiple, cube selection tab shows the icons and names of all the cubes.
- Add the Floor Cube Button, a floor button variant that only activates by a storage cube, players cannot press it down.
- Add Klek Cube, Klek Cube copies the behavior of cubes it touches, doesn't copy textures.
- Update Mortality Sensor description to say “Redstone Resets its signal back to default”
- Silly Bunny Cubes can now commit manslaughter.
- Fixed Linkage Indicator not working with the PortalMod Fizzlers
- Make the clipbrush compatible with the tri-shot portal device
- Added Portalgun Channel (UUID) Copying, for use with Autoportals (New Gui ads well)
- Propulsion gel now applies Frictionless Tag, replaces the Old Propulsion Mechanic
- Frictionless Tag applied to Propulsion gel replaces old mechanic
- Autoportal Gui
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