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Portal Gun & Chambers

A Portal 2 style portal gun with live portal views, plus test chamber dungeons built from 90 hand-made puzzles: lasers, light bridges, funnels, gels, faith plates and turrets.
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Portal Gun 26.2 v5.4 - Far Portals & Sodium Fix

File nameportalgun-26.2-v5.4.jar
Uploaded
Oct 9, 2026
Downloads
406
Size
2.5 MB
Mod Loaders
Fabric
File ID
9103516
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:portal-gun-and-chambers-1706849:9103516"

Learn more about Curse Maven

What's new

v5.4 - Far Portals, Portal 2 Look, Sodium Fix

Fixes

  • With Sodium, parts of the world could turn invisible near open portals until you moved. Fixed.
  • Players and mobs seen through a portal now move as smoothly as everything else.
  • Two portals placed in a corner now show each other properly.
  • The gun can pick up blocks right next to a portal again.
  • A level shot at far away terrain no longer turns into a moon portal.
  • Floor buttons in test chambers are pressed by a cube only, not by standing on them.
  • One dungeon no longer gets two entrance huts. Entrances are at least 6 chunks apart.

New

  • Far portals. Shoot a portal up to 800 blocks away and walk through it.
  • Sideways portals. If a wall has no room for an upright portal, it is placed sideways on the same wall. Portals can no longer overlap.
  • Portal 2 crosshair. Two crescents, blue and orange. Each one fills in when that portal is open.
  • Gun polish. The gun's light takes the colour of the last portal fired, and the claws move when you fire or grab.
  • Smooth robots. Turrets, Wheatley and GLaDOS have new rounded models. Turrets open up and show their guns when armed.
  • Deeper test chambers. Chambers now sit well underground with a ladder shaft down from the entrance, so rooms no longer poke out of hills.

Known limit: a portal far outside your render distance can be walked through, but shows the swirl instead of a live view.

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