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Portables Beacons

Beacon effects in an inventory item. Four tiers, augments you slot in, and a fuel cost — all defined in datapacks.
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beaconpack_0.9.0_1.21.1.jar

File namebeaconpack_0.9.0_1.21.1.jar
Uploader
DrimoZDrimoZ
Uploaded
Aug 13, 2026
Downloads
10
Size
208.4 KB
Mod Loaders
NeoForge
File ID
8638731
Type
B
Beta
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:portables-beacons-1650659:8638731"

Learn more about Curse Maven

What's new

Changelog

0.9.0 — first public build

Released as a beta: everything here works and is tested, but nobody outside the author has played it yet. Report anything odd on the issue tracker.

Added

  • Advancements: get a pack, fit an augment, then specialise or finish the ladder.
  • Fifteen languages: English, French, Spanish, German, Portuguese (BR), Russian, Simplified and Traditional Chinese, Japanese, Korean, Polish, Italian, Dutch, Turkish, Ukrainian.
  • JEI plugin: augments are shown as the fifteen distinct items they are, and a fuel category lists what each burnable item is worth as runtime.
  • A key bind (B by default) that opens the pack you are carrying or wearing, without holding it.

Changed

  • The pack screen's side tabs are split across both edges — power and stats on the left, augments and fuel on the right — and open in place with a short animation instead of appearing as detached panels. One drawer per side can be open at a time.
  • A pack worn in a Curios slot now takes priority over one loose in the inventory.
  • Built against NeoForge 21.1.248.

Fixed

  • A pack worn as a Curio could not be opened at all: the key bind's request was discarded before it reached the code that opens the menu.
  • Two labels in the effect panel could run past the frame, and one was truncated to nonsense.

Unreleased

Added

  • Four Beacon Pack tiers projecting beacon effects from the inventory, configured through their own screen.
  • Seven augments: Range, Focus, Amplification, Efficiency, Capacity, Attunement and Discretion, one of each type per pack.
  • Three themed packs — Cinder, Void and Tidal — with effect pools drawn from effects the beacon never offered.
  • Fuel: items are consumed per second of projection, priced by a datapack registry and reported as remaining runtime rather than as points.
  • Four datapack registries (effect, augment, tier, fuel), so effects, augments, tiers and fuel values can all be retuned or extended without code.
  • Server config for fuel, aura reach, free coverage near a real beacon, and an optional requirement to stand near a lit beacon to reconfigure.
  • Optional Curios support: a pack worn in the charm slot works like one carried in the inventory. A pack in the inventory still wins if you carry both.

Fixed

  • A modified client could send a negative slot or value in a configuration action. Every existing check was an upper bound, so it reached List.set / List.remove and threw on the server thread.

Notes

  • Documentation lives in the wiki.
  • Code is MIT; the artwork is reserved, with redistribution as part of the mod — modpacks included — granted explicitly. See the README's Permissions section.

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