polyjuicyores-2.3.jar
Curse Maven Snippet
What's new
Ported:
- Holy Gem, Holy Gem Ore (stone + deepslate), Holy Gem Block and a full set of Holy tools (sword, pickaxe, axe, shovel, hoe)
- Holy ores spawn in Sunflower Plains and Flower Forest
- Holy items hit monsters with +1.5 damage extra.
- New "Blessed Find" advancement, recipes, smelting/blasting, and loot tables
- Holy items sit at the end of each group in the creative tab, so the old order stays the same
- Dyed Levite tools now tint their tooltip with the dye color
Added-fixed
- Tooltips no longer use vanilla formatting codes. Each ore now has its own custom color set in code, so they're easy to tweak
- Removed both mixins (they weren't needed). Levite blocks no longer get pointless random ticks on the server
- Merged ~30 near-identical tool/gem/block classes into one shared system. All tool stats are exactly the same as before
- Cleaned up duplicated code, unused methods and imports, and dead code
- Merged duplicated tags and biome modifiers. Toxic and Holy now generate through biome tags (
has_toxic_ore,has_holy_ore), so other mods and datapacks can add their own biomes (frosted soon because i forget incluid) - Removed deprecated API usage where there was a non-deprecated alternative
- Fixed the double sound when stepping on Blazing blocks and entering/leaving soul conditions
- Fixed the Toxic tool tooltip: it said 4 seconds of Acid, but it was actually 3
- Fire trail tasks from the Blazing sword no longer leak between worlds
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