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Polar's Mad Tweaks

A bunch of silly tweaks added to vanilla mobs.
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Polars Mad Tweaks-1.20-1.1

File namepolars_mad_tweaks-1.20-1.1.jar
Uploader
Polarice3Polarice3
Uploaded
Mar 6, 2024
Downloads
45
Size
305.4 KB
Mod Loaders
ForgeNeoForge
File ID
5161832
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:polars-mad-tweaks-979801:5161832")

NeoForge

implementation fg.deobf("curse.maven:polars-mad-tweaks-979801:5161832")

Learn more about Curse Maven

What's new

Fixes & Changes:

- Fixed Zombie Horse conversion crash.

- Mobs that are tagged under forge:bosses are no longer affected by limitedMobArrows. There's also a blacklist config for which mobs can be added to not be affected as well.

- Zombies can convert into Husk if they either suffocate in sand blocks or burned to death in a desert biome's surface.

- A zombie will spawn at a player's location if they die by a zombie.

- Creepers can climb on walls like spiders due to how real life creeper plants are vines.

- If the Raid ends with a loss, every Raider that's celebrating (waving their arms and/or jumping) will explode, with the same radius as the Wither's initial explosion, after 550 ticks of celebrating just to make the village looked raided and destroyed and because it's funny.

- Enderman holding TNT while on fire would explode like a primed TNT since... y'know?

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