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Pokecube AIO

Pokemobs for Minecraft!
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pokecube-aio-1.21.1-4.0.15.jar

File namepokecube-aio-1.21.1-4.0.15.jar
Uploader
Thutmose_IIIThutmose_III
Uploaded
Sep 14, 2026
Downloads
53
Size
97.3 MB
Mod Loaders
NeoForge
File ID
8876312
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pokecube-aoi-285121:8876312"

Learn more about Curse Maven

What's new

Pull Requests Accepted

Non Pull Request Changes

Fixes/minor changes

  • Adds processors for loot tables for eggs, candies and TMs
    • Some of these got applied in the PRs
  • A variety of internal cleanup in the rendering system
  • Fixes mob spawns not being randomly spread properly
  • Fixes some client side spawning rule checks
  • A variety of other pokeplayer related sync fixes
  • Addresses #1102, moves can now apply right click effects on blocks
  • Overhaul of the targetted mob display and health rendering
    • Old health bars are disabled in configs in favour of the new kind
  • Re-implements the vanilla pokemobs system as an internal gimmick
    • Fixes a variety of bugs preventing capturing or use of most vanilla/modded mobs
  • Networking optimisations, should use considerably less bandwidth now (not that it used much before anyway...)
  • Fixes trainer's mob not evolving when sent out
  • Fixes a variety of issues regarding selecting which mob your mob was targetting
  • Fixes names of some pokecubes not getting coloured
  • Implements an bunch if missing messages/text
  • Fixes part locators not loading in properly for bbmodels
  • Fixes teleports gui stacking up at the top when scrolling down
  • Adds emissive textures to the bbmodel output mode
  • Fixes #195, adds an icon to indicate that the name can be edited, uses the same icon as the PC's rename button

Major changes

  • New hitbox and collision code for pokemobs
  • This uses bbmodels loaded from datapacks to define hitboxes
  • the bbmodels use the same animations as the client side ones
  • the same locators defined either via bbmodel or xml can specify seats, attack origins, etc
  • the hitboxes are used for ridden locations, interaction, damage, etc
  • Fixes #495, mobs now fire attacks from more appropriate parts

Full Changelog: https://github.com/Pokecube-Development/Pokecube-Issues-and-Wiki/compare/1.21.1-4.0.14...1.21.1-4.0.15

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