Pocket Farms

Build tiny farms inside glass blocks, upgrade them for more resources, and grow your base with item pipes, roomy chests, and a Trading Hall.
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pocket-farms-0.32.0.jar

File namepocket-farms-0.32.0.jar
Uploader
CTBrant84CTBrant84
Uploaded
Nov 14, 2026
Downloads
17
Size
1.4 MB
Mod Loaders
NeoForge
File ID
9612013
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pocket-farms-1794576:9612013"

Learn more about Curse Maven

What's new

Pocket Farms 0.32.0

All changes from 0.21.3 through 0.32.0

🌱 New farms and integrations

Croptopia Crop & Fruit Tree Farms

  • Added two five-tier farm families supporting all 57 seeds and 27 saplings in the tested Croptopia version.

  • Harvest matching raw ingredients—including coffee beans, tea leaves, apples, and cinnamon—while retaining planted seeds and saplings.

  • Added miniature growing scenes, Workshop construction recipes, Farm Upgrade Kit support, JEI recipes, advancements, searchable guide pages, and independent configuration settings.

Pam’s HarvestCraft 2 Farms

  • Added five-tier Crop and Fruit Tree Farms supporting 97 crops and 50 tree types in the tested versions.

  • Support fruits, nuts, spices, and special tree products such as maple syrup, paper, and string.

  • Fixed separate seed items producing more seeds instead of their corresponding produce.

  • Retain planting stock and protect it from automated extraction.

Farmer’s Delight Farm

  • Added five tiers supporting cabbage, tomatoes, onions, and rice.

  • Added growing crop scenes, rice-paddy visuals, Workshop recipes, upgrades, and guide instructions.

Mystical Agriculture Farm

  • Added seed-driven essence production using water and bone meal.

  • Expanded to five tiers requiring 1 / 4 / 9 / 16 / 25 matching seeds and producing equally sized essence batches.

  • Respect crop-tier timing, crux requirements, and biome restrictions.

Pocket Fish Tank / Breeder

  • Added a visible aquarium with room for 16 breeding fish.

  • Matching pairs produce raw fish while retaining their parents, supporting up to eight active pairs.

  • Supports four vanilla species and 29 additional Aquaculture 2 species in the tested version.

  • Includes separate harvest storage, water input, saved pair timers, Pause/Resume, redstone control, and protected automated extraction.

  • Uses a fixed capacity rather than farm tier upgrades.

💧 Fluid system

  • Added renewable pumps, configurable transfer pipes, and five tank tiers holding 16 / 64 / 256 / 1,024 / 4,096 buckets.

  • Expanded the original water system to support water, lava, milk, and compatible registered mod fluids.

  • Added Auto, Pull, and Off pipe connections, consumer-first distribution, and safe handling of partial transfers.

  • Preserve stored fluids through saves, mining, placement, and tank upgrades.

  • Redesigned pumps with a compact motor and intake.

  • Fixed pumps replacing source blocks. Retained sources now survive placement and are restored when the pump is removed.

  • Rebuilt fluid pipes using the Item Transfer Pipe frame, with visible, animated contents.

  • Fixed missing pipe ends, disappearing corners, incomplete junctions, and overlapping internal fluid surfaces.

  • Fixed live fluid visuals failing to update until a chunk reload.

  • Added dedicated Fluid Tank Upgrade Kit icons.

  • Farm and aquarium inputs remain water-only.

📦 Item transport and performance

  • Pipes now carry up to eight independently moving stacks, allowing new cargo to enter before a pipe empties completely.

  • Improved extraction fairness between busy input sides and inventory slots.

  • Unblocked batches continue moving when another destination is full.

  • Preserve moving stacks, item data, and travel state through saves. Breaking a pipe drops each remaining batch once.

  • Network stock limits now account for all items in transit.

  • Cached miniature scenery and block geometry to reduce rendering work.

  • Added configurable distances for full miniature detail and full pipe-item models.

  • Distant cargo uses lightweight moving sprites; nearby cargo retains full models.

  • Preserved close-up farm animations and added cache refreshes on resource reload and world changes.

🌳 Standard farm improvements

  • Added a Tree Farm wood selector for oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, and warped.

  • Miniature trees, harvested resources, bonus planting items, and stock tracking follow the selected wood type.

  • Wood selection survives saves and upgrades. Switching starts a fresh production cycle without removing stored items.

  • Increased Wither Skeleton Skull chances at Tiers 3–5 to 2.5% / 4% / 5%.

  • Increased Rabbit’s Foot chances at Tiers 3–5 to 1% / 2% / 3%.

  • Both rare drops still unlock at Tier 3.

📖 Menus, guide, and visual polish

  • Restyled addon farm menus as illustrated greenhouse journals with distinct colors, live miniature previews, harvest icons, water gauges, growth tracks, and supply-cost displays.

  • Moved operating-status panels directly above Pause/Resume.

  • Removed obstructing reservoirs from greenhouse miniature scenes.

  • Resized addon farm inventory models to fit their slots.

  • Redesigned the Pipe Wrench as a recognizable 3D adjustable wrench and fixed its invisible-model issue.

  • Alphabetized Workshop farm projects and creative-menu entries, keeping each family’s tiers together.

  • Added a dedicated Addon Farms guide chapter.

  • Reorganized onboarding, greenhouse care, item transport, fluids, upgrades, and reference material.

  • Removed redundant category summaries and repeated instructions.

  • Improved search aliases, recipe presentation, project headings, and guide layouts.

  • Expanded the Field Guide to 87 pages across 13 chapters.

🗺️ Chunk Loader map

  • Replaced the flat coverage grid with a north-up terrain map.

  • Added a gold coverage outline, a loader-position marker, and dimming outside the selected field.

  • Loaders now survey their complete 11×11 area after placement, independently of client view distance.

  • Save the terrain image and survey progress, resume interrupted surveys, and retain the map when terrain is unavailable to the client.

  • Keep the initial survey separate from fuel consumption and active loading coverage.

🔧 Automation and compatibility

  • Added Workshop construction and upgrade support for the new farms and fluid equipment.

  • Added JEI recipes, searchable guide entries, and relevant progression advancements.

  • Added protected planting and supply slots, bucket returns, hopper supply, fluid input, harvest-only extraction, Pause/Resume, and redstone control to addon farms.

  • Farms wait for enough space for a complete harvest before spending supplies.

  • Optional farm construction recipes and creative entries appear only when their corresponding mods are installed.

  • Added Croptopia, Ars Nouveau, and their dependencies to the testing setup. This release introduces Croptopia farms; an Ars Nouveau farm is not included.

  • Third-party mods must be installed separately and are not bundled.

✅ Verification

  • Both current server suites reported 245 passing tests, with and without Croptopia. Dependency-specific tests skip when their required mod is absent.

  • Passed resource, production-rule, navigation, pipe-geometry, and original-animation checks.

  • Visually inspected fresh Croptopia menu, miniature, Workshop, and guide renders.

  • Passed 522 Field Guide rendering checks, covering all 87 pages at three layouts and both scroll boundaries.

Testing note: Hands-on world testing remains outstanding because the audit client could not establish the local loopback connection needed to enter its copied test world.

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