pocket-farms-0.32.0.jar
Curse Maven Snippet
What's new
Pocket Farms 0.32.0
All changes from 0.21.3 through 0.32.0
🌱 New farms and integrations
Croptopia Crop & Fruit Tree Farms
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Added two five-tier farm families supporting all 57 seeds and 27 saplings in the tested Croptopia version.
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Harvest matching raw ingredients—including coffee beans, tea leaves, apples, and cinnamon—while retaining planted seeds and saplings.
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Added miniature growing scenes, Workshop construction recipes, Farm Upgrade Kit support, JEI recipes, advancements, searchable guide pages, and independent configuration settings.
Pam’s HarvestCraft 2 Farms
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Added five-tier Crop and Fruit Tree Farms supporting 97 crops and 50 tree types in the tested versions.
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Support fruits, nuts, spices, and special tree products such as maple syrup, paper, and string.
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Fixed separate seed items producing more seeds instead of their corresponding produce.
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Retain planting stock and protect it from automated extraction.
Farmer’s Delight Farm
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Added five tiers supporting cabbage, tomatoes, onions, and rice.
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Added growing crop scenes, rice-paddy visuals, Workshop recipes, upgrades, and guide instructions.
Mystical Agriculture Farm
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Added seed-driven essence production using water and bone meal.
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Expanded to five tiers requiring 1 / 4 / 9 / 16 / 25 matching seeds and producing equally sized essence batches.
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Respect crop-tier timing, crux requirements, and biome restrictions.
Pocket Fish Tank / Breeder
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Added a visible aquarium with room for 16 breeding fish.
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Matching pairs produce raw fish while retaining their parents, supporting up to eight active pairs.
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Supports four vanilla species and 29 additional Aquaculture 2 species in the tested version.
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Includes separate harvest storage, water input, saved pair timers, Pause/Resume, redstone control, and protected automated extraction.
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Uses a fixed capacity rather than farm tier upgrades.
💧 Fluid system
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Added renewable pumps, configurable transfer pipes, and five tank tiers holding 16 / 64 / 256 / 1,024 / 4,096 buckets.
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Expanded the original water system to support water, lava, milk, and compatible registered mod fluids.
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Added Auto, Pull, and Off pipe connections, consumer-first distribution, and safe handling of partial transfers.
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Preserve stored fluids through saves, mining, placement, and tank upgrades.
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Redesigned pumps with a compact motor and intake.
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Fixed pumps replacing source blocks. Retained sources now survive placement and are restored when the pump is removed.
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Rebuilt fluid pipes using the Item Transfer Pipe frame, with visible, animated contents.
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Fixed missing pipe ends, disappearing corners, incomplete junctions, and overlapping internal fluid surfaces.
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Fixed live fluid visuals failing to update until a chunk reload.
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Added dedicated Fluid Tank Upgrade Kit icons.
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Farm and aquarium inputs remain water-only.
📦 Item transport and performance
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Pipes now carry up to eight independently moving stacks, allowing new cargo to enter before a pipe empties completely.
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Improved extraction fairness between busy input sides and inventory slots.
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Unblocked batches continue moving when another destination is full.
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Preserve moving stacks, item data, and travel state through saves. Breaking a pipe drops each remaining batch once.
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Network stock limits now account for all items in transit.
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Cached miniature scenery and block geometry to reduce rendering work.
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Added configurable distances for full miniature detail and full pipe-item models.
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Distant cargo uses lightweight moving sprites; nearby cargo retains full models.
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Preserved close-up farm animations and added cache refreshes on resource reload and world changes.
🌳 Standard farm improvements
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Added a Tree Farm wood selector for oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, and warped.
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Miniature trees, harvested resources, bonus planting items, and stock tracking follow the selected wood type.
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Wood selection survives saves and upgrades. Switching starts a fresh production cycle without removing stored items.
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Increased Wither Skeleton Skull chances at Tiers 3–5 to 2.5% / 4% / 5%.
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Increased Rabbit’s Foot chances at Tiers 3–5 to 1% / 2% / 3%.
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Both rare drops still unlock at Tier 3.
📖 Menus, guide, and visual polish
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Restyled addon farm menus as illustrated greenhouse journals with distinct colors, live miniature previews, harvest icons, water gauges, growth tracks, and supply-cost displays.
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Moved operating-status panels directly above Pause/Resume.
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Removed obstructing reservoirs from greenhouse miniature scenes.
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Resized addon farm inventory models to fit their slots.
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Redesigned the Pipe Wrench as a recognizable 3D adjustable wrench and fixed its invisible-model issue.
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Alphabetized Workshop farm projects and creative-menu entries, keeping each family’s tiers together.
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Added a dedicated Addon Farms guide chapter.
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Reorganized onboarding, greenhouse care, item transport, fluids, upgrades, and reference material.
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Removed redundant category summaries and repeated instructions.
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Improved search aliases, recipe presentation, project headings, and guide layouts.
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Expanded the Field Guide to 87 pages across 13 chapters.
🗺️ Chunk Loader map
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Replaced the flat coverage grid with a north-up terrain map.
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Added a gold coverage outline, a loader-position marker, and dimming outside the selected field.
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Loaders now survey their complete 11×11 area after placement, independently of client view distance.
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Save the terrain image and survey progress, resume interrupted surveys, and retain the map when terrain is unavailable to the client.
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Keep the initial survey separate from fuel consumption and active loading coverage.
🔧 Automation and compatibility
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Added Workshop construction and upgrade support for the new farms and fluid equipment.
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Added JEI recipes, searchable guide entries, and relevant progression advancements.
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Added protected planting and supply slots, bucket returns, hopper supply, fluid input, harvest-only extraction, Pause/Resume, and redstone control to addon farms.
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Farms wait for enough space for a complete harvest before spending supplies.
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Optional farm construction recipes and creative entries appear only when their corresponding mods are installed.
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Added Croptopia, Ars Nouveau, and their dependencies to the testing setup. This release introduces Croptopia farms; an Ars Nouveau farm is not included.
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Third-party mods must be installed separately and are not bundled.
✅ Verification
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Both current server suites reported 245 passing tests, with and without Croptopia. Dependency-specific tests skip when their required mod is absent.
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Passed resource, production-rule, navigation, pipe-geometry, and original-animation checks.
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Visually inspected fresh Croptopia menu, miniature, Workshop, and guide renders.
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Passed 522 Field Guide rendering checks, covering all 87 pages at three layouts and both scroll boundaries.
Testing note: Hands-on world testing remains outstanding because the audit client could not establish the local loopback connection needed to enter its copied test world.
This mod has no additional files