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Pocket Door

Create your own pocket dimension! Very simple!
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pocketdoor-1.12.0 for mc26.2

File namepocketdoor-1.12.0-mc26.2.jar
Uploader
ChuckleForgeChuckleForge
Uploaded
Nov 10, 2026
Downloads
9
Size
174.1 KB
Mod Loaders
NeoForge
File ID
9549849
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:pocket-door-1751090:9549849"

Learn more about Curse Maven

What's new

Pocket Door 1.12.0 for Minecraft 26.2 (NeoForge, Java 25)

Changes since 1.11.1, from playtester feedback.

Pocket Whitewash (1.12.0)

  • New item, Pocket Whitewash: stick, white dye, ender pearl and water bucket (shapeless, shows in JEI). Undoes reskinning. Right-click a wall, floor or ceiling block with it and that block goes back to the plain white pocket wall; double-click for the whole face (follows /pocket fill like reskinning does).
  • Hold sneak + right-click anywhere inside your pocket for about a second and a half to whitewash the whole pocket at once, including the edge and corner blocks hidden behind your builds. Doors and nameplates are never touched.
  • The skin blocks come back to your inventory (what doesn't fit drops at your feet). Never used up. Needs build access, so visitors can't use it.
  • Advancement: Clean Slate (whitewash a whole pocket).

Hub door options (1.11.2)

  • New config hub.doorInPockets (default true): false stops pockets getting a built-in Hub Pocket Door. The Hub can still be reached through Hub Pocket Doors placed in the world.
  • New config hub.signInPockets (default true): false leaves out the HUB nameplate above the built-in Hub Pocket Door.

Expanding a pocket (1.11.2)

  • Growing a pocket with a Pocket Expander now reskins the strip of floor where the old walls stood, so a custom floor no longer shows a glowing line of plain wall blocks where the old room ended.

API (1.11.2)

  • New event PocketEvent.Resized, fired after a pocket is expanded, so add-ons can rebuild around the new size. Pocket Themes 1.1.4 uses it to repaint a themed pocket straight away.

Worlds from earlier versions load unchanged. No recipe, id or save-format changes apart from the new item.