PneumaticCraft: Repressurized

Doing cool stuff with pressurized air

File Details

pneumaticcraft-repressurized-1.16.5-2.11.0-155.jar

  • B
  • Mar 17, 2021
  • 6.82 MB
  • 59.3K
  • 1.16.5
  • Forge

File Name

pneumaticcraft-repressurized-1.16.5-2.11.0-155.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pneumaticcraft-repressurized-281849:3242473")
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2.11.0-155 (17 Mar 2021)

Note: this release requires Forge 36.0.42 or later.

New

  • The Programmable Controller now has some optional chunkloading functionality
    • - You can choose in the GUI whether to load the PC's own chunk and/or the current working chunk (where the minidrone is) and/or a 3x3 area around the working chunk
    • - This comes with an extra air cost if enabled: 10 mL/t to load itself, and another 10mL/t to load the working area, or 30mL/t to load a 3x3 area
  • Added Jet Boots Flight Stabilizers to bring you to an instant halt when releasing the thrust key
    • - With Jet Boots Tier IV or Tier V, the Jet Boots armor GUI gets a checkbox to toggle Flight Stabilizers
    • - Can also be bound to a hotkey for quick enabling/disabling
    • - No extra upgrade needed, just Jet Boots Upgrade Tier IV or V
  • Added Radiation Shielding Upgrade for Pneumatic Armor to protect against Mekanism radiation
    • - Needs a Mekanism Radiation Shielding Unit to craft
    • - One upgrade is needed for each armor piece for effective protection (you need all 4 to be safe)
    • - This protection may extend to other mods which add radiation mechanics in future as they become available on 1.16
    • - Note: protects against initial irradiation; if you're already irradiated, this won't help!
  • Added JEI support for displaying the PneumaticCraft heat properties of any blocks/fluids which have been assigned custom heat properties
    • - Displays temperature and thermal resistance for all blocks & fluids
    • - For blocks which have a transition (e.g. Lava -> Netherrack) also shows the hot/cold transitions, and the heat capacity of the block/fluids
  • As part of the above change, all custom heat properties are now added via the vanilla recipe system
    • - This means that data files under data/pneumaticcraft/pneumaticraft/block_heat_properties have moved to data/pneumaticcraft/recipes/block_heat_properties
    • - The JSON files themselves have the same format as before, with the addition of a mandatory "type": "pneumaticcraft:heat_properties" field
  • Added custom heat properties for a bunch of new modded blocks (thanks @MuteTiefling)
    • - Better End (Forge): all the Emerald Ice blocks
    • - Biomes You'll Go: Boric/Cryptic Campfires, Cryptic Magma, Magmatic Stone
    • - Create: Blaze Burner (with different properties based on the Burner state: smouldering/kindled/seething/fading)
    • - Decorative Blocks: Brazier & Soul Brazier
    • - Minecraft: Soul Campfire
    • - Occultism: Spirit Fire
    • - Valhelsia Structures: Brazier
  • All pressurizable items can now take the CoFH Holding enchantment to increase their air storage (over & above what Volume Upgrades add)
    • - Each level of Holding acts as a straight volume multiplier: Holding I = 2x, Holding II = 3x, etc.
    • - This only applies to items/tools, not pneumatic machines when in item form
    • - Also works for Drones, which will remember the enchantment when switched between item and entity form

Updates

  • Drones which get stuck on a block (even when they are able to pathfind) will now teleport if stuck for more than 20 ticks
    • - Note that such blocks are most commonly non-full-cube blocks with a movement-blocking hitbox added by mods which have forgotten to mark those blocks as non-pathable
    • - If you see cases of drones getting stuck & teleporting around particular blocks, please raise a github issue so I can investigate- 
    • - Stuck teleport timeout is configurable: see Advanced -> stuck_drone_teleport_ticks in pneumaticcraft-common.toml; if you set it to 0, teleportation is disabled, and drones will mostly likely sit at the stuck position indefinitely (as in previous versions)
  • GUIs for Thermopneumatic Processing Plant, Fluid Mixer and Refinery now show the current recipe in the JEI recipe click area
    • - If the machine has a current recipe based on its input items/fluids, then the planned output(s) will be shown in the area tooltip
    • - If extended information is enabled (F3+H), the internal recipe ID will also be shown
  • All PneumaticCraft Drones are now immune to Mekanism radiation
  • Custom block heat properties now support multiple entries for the same block
    • - Entries must be distinguished by blockstate predicates. See the create/blaze_burner_*.json entries for examples.
  • Disabled Aerial Interface / Curios inventory insertion and extraction
    • - I've had reports of item duplication bugs, although I can't reproduce them myself
    • - Other Curios integration (Aerial Interface FE-charging items in Curios slots and Memory Stick as a Curio) continue to work as before

Fixes

  • Fix Thermopneumatic Processing Plant choosing the wrong recipe under certain circumstances
    • - Was an issue with similar recipes (e.g. Potato -> Vegetable Oil & Potato/Yeast -> Ethanol), exposed when extra recipes have been added
  • Hopefully fix problems with players falling off/through Elevators which have a lot of speed upgrades (6+)
  • Fix Air Cannon causing server crashes when launching TNT near a Security Station
  • Fixed client crash when players hit drones (bug introduced in 2.10.2 related to drones being immune to their own area attacks)
  • Fixed a server crash related to capturing Drones in a Mob Imprisonment Tool (Industrial Foregoing) and then releasing them