File Details
pneumaticcraft-repressurized-1.16.5-2.11.0-155.jar
- B
- Mar 17, 2021
- 6.82 MB
- 59.3K
- 1.16.5
- Forge
File Name
pneumaticcraft-repressurized-1.16.5-2.11.0-155.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
2.11.0-155 (17 Mar 2021)
Note: this release requires Forge 36.0.42 or later.
New
- The Programmable Controller now has some optional chunkloading functionality
- - You can choose in the GUI whether to load the PC's own chunk and/or the current working chunk (where the minidrone is) and/or a 3x3 area around the working chunk
- - This comes with an extra air cost if enabled: 10 mL/t to load itself, and another 10mL/t to load the working area, or 30mL/t to load a 3x3 area
- Added Jet Boots Flight Stabilizers to bring you to an instant halt when releasing the thrust key
- - With Jet Boots Tier IV or Tier V, the Jet Boots armor GUI gets a checkbox to toggle Flight Stabilizers
- - Can also be bound to a hotkey for quick enabling/disabling
- - No extra upgrade needed, just Jet Boots Upgrade Tier IV or V
- Added Radiation Shielding Upgrade for Pneumatic Armor to protect against Mekanism radiation
- - Needs a Mekanism Radiation Shielding Unit to craft
- - One upgrade is needed for each armor piece for effective protection (you need all 4 to be safe)
- - This protection may extend to other mods which add radiation mechanics in future as they become available on 1.16
- - Note: protects against initial irradiation; if you're already irradiated, this won't help!
- Added JEI support for displaying the PneumaticCraft heat properties of any blocks/fluids which have been assigned custom heat properties
- - Displays temperature and thermal resistance for all blocks & fluids
- - For blocks which have a transition (e.g. Lava -> Netherrack) also shows the hot/cold transitions, and the heat capacity of the block/fluids
- As part of the above change, all custom heat properties are now added via the vanilla recipe system
- - This means that data files under
data/pneumaticcraft/pneumaticraft/block_heat_propertieshave moved todata/pneumaticcraft/recipes/block_heat_properties - - The JSON files themselves have the same format as before, with the addition of a mandatory
"type": "pneumaticcraft:heat_properties"field
- - This means that data files under
- Added custom heat properties for a bunch of new modded blocks (thanks @MuteTiefling)
- - Better End (Forge): all the Emerald Ice blocks
- - Biomes You'll Go: Boric/Cryptic Campfires, Cryptic Magma, Magmatic Stone
- - Create: Blaze Burner (with different properties based on the Burner state: smouldering/kindled/seething/fading)
- - Decorative Blocks: Brazier & Soul Brazier
- - Minecraft: Soul Campfire
- - Occultism: Spirit Fire
- - Valhelsia Structures: Brazier
- All pressurizable items can now take the CoFH Holding enchantment to increase their air storage (over & above what Volume Upgrades add)
- - Each level of Holding acts as a straight volume multiplier: Holding I = 2x, Holding II = 3x, etc.
- - This only applies to items/tools, not pneumatic machines when in item form
- - Also works for Drones, which will remember the enchantment when switched between item and entity form
Updates
- Drones which get stuck on a block (even when they are able to pathfind) will now teleport if stuck for more than 20 ticks
- - Note that such blocks are most commonly non-full-cube blocks with a movement-blocking hitbox added by mods which have forgotten to mark those blocks as non-pathable
- - If you see cases of drones getting stuck & teleporting around particular blocks, please raise a github issue so I can investigate-
- - Stuck teleport timeout is configurable: see
Advanced->stuck_drone_teleport_ticksinpneumaticcraft-common.toml; if you set it to 0, teleportation is disabled, and drones will mostly likely sit at the stuck position indefinitely (as in previous versions)
- GUIs for Thermopneumatic Processing Plant, Fluid Mixer and Refinery now show the current recipe in the JEI recipe click area
- - If the machine has a current recipe based on its input items/fluids, then the planned output(s) will be shown in the area tooltip
- - If extended information is enabled (F3+H), the internal recipe ID will also be shown
- All PneumaticCraft Drones are now immune to Mekanism radiation
- Custom block heat properties now support multiple entries for the same block
- - Entries must be distinguished by blockstate predicates. See the
create/blaze_burner_*.jsonentries for examples.
- - Entries must be distinguished by blockstate predicates. See the
- Disabled Aerial Interface / Curios inventory insertion and extraction
- - I've had reports of item duplication bugs, although I can't reproduce them myself
- - Other Curios integration (Aerial Interface FE-charging items in Curios slots and Memory Stick as a Curio) continue to work as before
Fixes
- Fix Thermopneumatic Processing Plant choosing the wrong recipe under certain circumstances
- - Was an issue with similar recipes (e.g. Potato -> Vegetable Oil & Potato/Yeast -> Ethanol), exposed when extra recipes have been added
- Hopefully fix problems with players falling off/through Elevators which have a lot of speed upgrades (6+)
- Fix Air Cannon causing server crashes when launching TNT near a Security Station
- Fixed client crash when players hit drones (bug introduced in 2.10.2 related to drones being immune to their own area attacks)
- Fixed a server crash related to capturing Drones in a Mob Imprisonment Tool (Industrial Foregoing) and then releasing them