PneumaticCraft: Repressurized

Doing cool stuff with pressurized air

File Details

pneumaticcraft-repressurized-1.16.5-2.10.0-134.jar

  • B
  • Feb 6, 2021
  • 6.74 MB
  • 197.1K
  • 1.16.5+2
  • Forge

File Name

pneumaticcraft-repressurized-1.16.5-2.10.0-134.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pneumaticcraft-repressurized-281849:3194882")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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2.10.0-134 (6 Feb 2021)

New

  • Pneumatic Armor has had a little re-texture (no fancy models, sorry!)
    • - It is now possible to dynamically re-colour primary and secondary colours for each armor piece, independently
    • - Eyepiece can also be independently coloured, and this colour is also used to recolour the HUD overlay panels from the default green
    • - Access this through the armor GUI, "Core Components" page, new "Colors..." button
    • - Builtin behaviour, no special upgrades needed for this
    • - Also added a config option (accessible via the Colors gui) to disable showing the enchantment glint for enchanted Pneumatic Armor pieces
    • - Only applies to Pneumatic Armor, not other armor pieces; use this if you don't want the glint to overwhelm your carefully-chosen colour scheme...
  • Added Compressed Iron armor set - early game armor which is a little better than Iron armor
    • - Same protection as Iron, but higher durability, toughness, and adds a little knockback resistance
    • - Made with Compressed Iron Ingots and Leather armor pieces
    • - Pneumatic Armor recipes now require the corresponding Compressed Iron Armor piece instead of Leather Armor piece
  • Added Russian (ru_ru) translations. Thanks to @shikhtv for these.

Updates

  • Air Grate needs a little less pressure to fan Heat Sinks now.
    • - 0.6 bar is sufficient to fan Heat Sinks two blocks away (i.e. one block of space between Air Grate and Heat Sinks)
    • - Air Grate range display is now handled via "R" range button in GUI instead of right-clicking the module
  • When Amadron restocks a player offer that you created, it now will inform you of the fact, and how many of that offer you now have in stock
  • Amadron stock levels are now reduced as soon as an order is placed (for orders with a max stock level)
    • - Previously, stock levels weren't updated until the trade was complete
    • - This could lead to orders being lost if multiple players placed an order at the same time, or one player placed multiple orders in rapid succession
    • - Reduced stock levels are restored if the order fails for any reason (e.g. player places order then removes payment before Amadrone can collect it)
  • Reduced the max stock for some high-value PneumaticCraft Villager trades (affects both direct villager trading and Amadron)
  • Drone and Network API items which have a program saved on them no longer despawn when in item entity form in the world
    • - Avoids loss of potentially valuable Drones with big programs on them
  • The Programmable Controller is now allowed to use the Suicide progwidget in its programs
    • - This ejects the Network API or Drone item from its programmable slot into an adjacent chest or (failing that) into the world as an item, terminating the program
    • - Chests will be checked for on any face of the Programmable Controller marked as "Programmable Slot" in the side configuration tab

Fixes

  • Fixed drone Place Block progwidget sometimes placing blocks outside the specified area
  • Fixed drone Block Right Click progwidget not honouring the "Side" setting
    • - This is noticeable e.g. if you use the drone to sneak-right-click a Sign or Aphorism Tile onto the side of block
  • Fixed drone's held item not syncing to the client when it becomes empty
  • Fixed drone block placement not using air as it should (100mL per block placed)
  • Fixed potential item dupe issue in Smart Chest with Magnet upgrade
    • - Smart Chest magnet functionality now also respects Botania's Solegnolia and items on conveyor belts (e.g. Immersive Engineering)
  • Fixed larger (4x4x4 and 5x5x5) pressure chambers losing almost all their pressure if briefly broken and reformed
    • - A little pressure is still lost due to normal leakage, but reforming the chamber quickly now preserves most of the pressure
  • Aerial Interface and Omnidirectional Hoppers with Entity Tracker now respect items with Curse of Binding enchant on them
    • - No more easy removal of cursed items, sorry!
  • Fixed potential Amadron exploit by badly-behaved clients being able to order more of an item than currently in stock