File Details
pneumaticcraft-repressurized-1.14.4-1.0.2-11.jar
- B
- May 5, 2020
- 5.94 MB
- 1.2K
- 1.14.4
- Forge
File Name
pneumaticcraft-repressurized-1.14.4-1.0.2-11.jar
Supported Versions
- 1.14.4
Curse Maven Snippet
1.0.2-11 (May 4 2020)
This release contains various fixes and small improvements backported from the 1.15.2 release
Updates
- Added fluid tags for most PneumaticCraft fluid (tag names same as fluid name, e.g. "pneumaticcraft:lpg" fluid tag contains "pneumaticcraft:lpg" by default)
- - Also updated Refinery and Thermopneumatic Processing Plant recipes to use fluid tags instead of fluids directly
- - Makes it easier to support other fluids (e.g. for the Refinery to use another mod's oil, add that mod's "mod:oil" fluid to "pneumaticcraft:oil" tag in your datapack; no need to add a whole new recipe now)
- Increased Jet Boots speed a little, back to 1.12.2 levels
- Air Grate uses less air now, and only when actually pushing/pulling entities
- A few texture tweaks to some items and blocks
- A camouflaged elevator now renders the camo on the elevator floor at all times (not just when the elevator is at the bottom)
- Removed experience drop for smelting Plastic Construction Bricks™ back to Plastic Sheets (much too easy to exploit for infinite exp)
- Drones no longer use their owner's UUID for their fake player.
- - While this was convenient for protection mods, it introduced some subtle problems, where the server associated a player's UUID with a fake player object instead of the real player. The most obvious effect of this was advancements often not working.
- - Protection mods should now use "_drone" to permit a given player's drones.
Fixes
- Fixed fluids not syncing in the Refinery GUI (sync issue only - Refinery was working properly serverside)
- Fixed misleading tooltip on non-PneumaticCraft fluid buckets (e.g. Silent's Gems oil bucket) suggesting it could be used in the Refinery. It can't by default (datapack is needed to add the fluid to appropriate tag, i.e. "pneumaticcraft:oil")
- Pressure Chamber Interface door now shrinks as it opens, so it doesn't overlap adjacent blocks (which looked dumb when the adjacent block was Pressure Glass...)
- Fixed possible crash in tube module syncing due to client trying to send a packet intended for server-client usage
- Sentry Turret now renders its bullet tracers when the block itself is off-screen
- Fixed multiblock elevators sounding much too loud
- Logistics advancements no longer require plastic to be unlocked (since logistics items no longer require plastic...)