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PneumaticCraft: Repressurized

Doing cool stuff with pressurized air

File Details

pneumaticcraft-repressurized-1.12.2-0.9.0-310.jar

  • B
  • Dec 28, 2018
  • 7.93 MB
  • 33.8K
  • 1.12.2

File Name

pneumaticcraft-repressurized-1.12.2-0.9.0-310.jar

Supported Versions

  • 1.12.2

New

  • Major Minigun enhancements!
    • Minigun now has a 4-slot inventory for ammo, saving valuable player inventory slots. The Minigun will only draw ammo from these slots.
    • Sneak & Right-Click the Minigun to open the inventory and load ammo
    • Ammo slots can be "locked" by middle-clicking a slot; when a slot is locked, the Minigun will only pull ammo from that slot. Useful when multiple ammo types are loaded.
    • Added several new ammo types:
      • Armor-Piercing: higher base damage, ignores armor, 250 shots per cartridge
      • Incendiary: sets fire to targets, 500 shots per cartridge
      • Freezing: slows targets, has chance to encase in damaging "ice", 500 shots per cartridge
      • Weighted: very short range, high damage, 250 shots per cartridge
      • Explosive: shots have chance to cause explosions (terrain damage off by default), 125 shots per cartridge
      • Plain ammo remains as before, and is the only ammo type which can be potion-tipped
    • Minigun can now take upgrades (use a Charging Station to install):
      • Speed Upgrades: reduces spin-up time, chance to fire multiple rounds per shot, increased air usage
      • Range Upgrades: increase range from 50 blocks to up to 80 blocks (5 blocks per upgrade), increased air usage
      • Entity Tracker Upgrades: zooms in while firing
      • Dispenser Upgrades: increase chance of all ammo types (including regular ammo with potions) proc'ing their effect, greatly increased air usage
      • Item Life Upgrades: slowly replenish ammo when gun is in inventory for significant air usage
      • Security Upgrade: prevent damage to pets and players
  • Added Micromissiles: hand-held missile pods which can fire guided missiles with an explosive payload
    • 100 missiles per pod (by default; configurable)
    • Can configure missiles to balance between top speed, turn speed and damage
    • Missiles will lock onto to nearest valid target; can filter targets with entity filters as used in other PneumaticCraft blocks & items
    • Dumb-fire mode where missiles just fly in a straight line; slower but higher damage
    • Missiles have a configurable launch cooldown (10 ticks by default)
  • Pneumatic Chestplate now takes up to 4 Dispenser upgrades to enable an item launcher:
    • Press & release the launch hotkey (default: Control + C) to charge the launcher and fire items/blocks
    • Full charge takes 15 ticks
    • Some items (arrows, eggs, TNT...) have special behaviour, similar to how a dispenser would operate
    • Other items will be simply fired as item entities
    • Other blocks will be fired as "tumbling block" entities, which try to reform as a block on contact with any other block. This allows torch launching functionality and other remote block placing, for example.

Updates

  • Programmer GUI improvements:
    • Added a hi-res version of the GUI, used when the (scaled) resolution is 700x512 or higher. This hi-res GUI gives a much larger area for programming widgets.
    • The GUI will now auto-recentre on the Start widget when a program is loaded from an item (drone, network storage) or from Pastebin, or if all widgets are off-screen when the GUI is re-opened.
    • When the widget tray is open, middle-click can now also be used to open IGW docs for puzzle pieces (pressing 'I' still works, but the filter field has focus when the tray is open so the mouse is more convenient)
  • Entity Filter strings can now be prefixed with a "!" to negate the check (e.g. "!zombie" means "anything except zombies")
  • Entity Filter handling is now a bit more efficient in general (pre-parsing the filter string wherever possible, so less string processing)
  • It is now possible to raise or lower the thermal resistance of blocks (e.g. magma, fire, etc) in config - see D:blockThermalResistanceMultiplier. Note that the thermal resistance of fluids is already configurable, via I:fluidThermalResistance.
  • CraftTweaker: it is now possible to add Refinery recipes specifying a minimum temperature at which refining starts, with a new CT method "addRecipe(int minTemp, ILiquidStack input, ILiquidStack[] outputs)" . The existing addRecipe() method still works with a default minimum temp. of 373K.
  • The Pneumatic Chestplate Magnet upgrade now also works on XP orbs.
  • Camo Applicator now shows particle effects when applying/removing camo from a block.
  • Recipes requiring vanilla chests now accepts any oredicted "chestWood" chests. 

Fixes

  • Fixed Minigun Drone sync issue: minigun not orienting toward targets and not display bullet traces when firing
  • Fixed bug where players sometimes take damage from jumping with Pneumatic Leggings + Range Upgrade (any fall damage from such a jump is supposed to be cancelled)
  • Fixed bug where player targeting was off after being launched by an Item Cannon (most noticeable by fired arrows aiming much too low)
  • Fixed Pneumatic Door dropping an item when breaking top half in creative mode
  • Fixed messy block break particles when breaking a Pneumatic Door in survival mode
  • Fixed crash when Pneumatic Door rotation is messed up (by other mods' rotation code)
  • Fixed client crash when opening Refinery GUI while holding certain specific fluid containers.
  • Fixed some missing (black/purple) particle textures for some Assembly machines and the Pressure Chamber wall.