pneumaticcraft-repressurized-1.12.2-0.8.2-288.jar
What's new
New
- Added a SCUBA Upgrade for the Pneumatic Helmet for underwater breathing and better underwater vision. It's an alternative to using the Aerial Interface, which still works; the Aerial Interface is more efficient in terms of air usage, but doesn't provide the clear vision (best option is of course to use both!)
- Added a Night Vision Upgrade for the Pneumatic Helmet. No prizes for guessing what that does.
- Added armor GUI controls for Pneumatic Leggings speed and jump upgrades, to allow the boost magnitude to be throttled back (0-100%). Useful if you want to e.g. reduce your jump height without needing to find a Charging Station to swap out upgrades from your armor.
- Electrostatic Compressor has been heavily reworked:
- No longer triggered by real lightning strikes. This was much too open to abuse via any other mod which can spawn a lightning entity (e.g. Psi)
- Instead, each compressor now has a chance to cause a fake lightning entity random with a 6-block circular radius of itself
- Iron bars grid are still important - the fake lightning bolt must strike a connected grid to be effective. Although the bars must be connected, they may be up to 5 blocks above or 5 blocks below the compressor.
- Strike chance is very low in clear weather, better in the rain, and much better in a thunderstorm
- Strike chance can be slightly improved by adding a lightning rod: a vertical column of iron bars up to 8 blocks directly above the compressor
- Multiple compressors can be connected to the same grid: generated pressure will be shared, as before.
- Chiseled Iron Bars are now also recognised as valid iron bars
- Added buttons to Air Cannon GUI allowing the force to be throttled between 0% and 100%. Allows finer control over the cannon's range than just adding Range Upgrades. The Air Cannon will now also aim lower if it can.
- New fancier particle effects for air rendering (air leaks, pressure chamber, jet boots...)
- Heat mechanics update: it is no longer possible to repeatedly break and replace a heat source block to stop it converting to stone/obsidian. That has always been considered an exploit. Using heat source blocks (lava/magma/pyrotheum...) is still a valid approach, but you will need to supply new materials to replaced the cooled ones.
Updates
- Default thermal resistance for all fluids is now 500. Previously this only applied to flowing Lava and Water (all other fluids including static lava and water had a resistance of only 10). This means that Lava (and fluids such as Blazing Pyrotheum) is now a more effective heat source for blocks like the Refinery since they won't solidify almost immediately. This may not work for existing worlds; in this case, you can set D:fluidThermalResistance=500.0 in pneumaticcraft.cfg.
- The maximum number of Speed Upgrades in the Pneumatic Leggings has been raised from 3 to 4, for a 2x speed boost over default.
- Client-side rendering performance improvement when highlighting camouflageable blocks (while holding the Camouflage Applicator).
- To hover in-place with the Jet Boots, only 7 Jet Boots Upgrades are now required, instead of 10.
- Aerial Interface now uses much less air to keep a player's air topped up.
- Players will no longer take thorns damage when attacking (Elder) Guardians with the Minigun.
- Some more Pressure Chamber work:
- Client-side rendering (particles and items in chamber) is skipped if the chamber multiblock has no glass blocks.
- Particle rendering is skipped if the player is more than 16 blocks away from the chamber (specifically: the chamber's primary valve).
- A particle effect is played when the multiblock initially forms.
- Air particle density in the chamber now responds better to changes in chamber pressure (better syncing to clients).
- Pressure Chamber Interface door open/close sound is now a bit louder, but also no longer repeatedly plays over itself.
- Immersive Petroleum Gasoline is now accepted as a fuel in the liquid compressors by default; it's equivalent in quality to PneumaticCraft's Fuel.
- Sneak-wrenching a pneumatic machine now preserves any stored air in the dropped block (breaking the machine with a pick still loses stored air).
- Air leak sound pitch is now somewhat dependent on the pressure of the leak (higher pressure = higher-pitched leak sound)
- FoV change (zoom out) when Pneumatic Leggings speed boost is active has been removed. Added a clientside config setting D:leggingsFOVfactor if you prefer to keep the FoV adjustment (or would like a smaller adjustment) - 1.0 (default) for no adjustment, 0.0 for maximum adjustment.
- When Elevators are moving, Elevator Frames now "nudge" the player toward the centre of the block if they're hanging off by more than a little. Still possible to force-walk off the elevator platform if you're so inclined, though.
- Elevators now only "grab" entities within their frames if the entity is with 2.5 blocks vertically of the moving platform (previous behaviour was to grab regardless of height which can be a little... startling)
- Elevator Frames now only cancel fall damage if it's onto a moving elevator platform.
- Some IGW pages have had extra or clearer information added.
- Charging Module is lighter on server CPU now (CPU usage was quite heavy when charging a player's Pneumatic Armor via an Aerial Interface).
- Redid sound effect for Jet Boots a bit (lower-pitched, also modified to be lower & quieter when underwater)
Fixes
- Fixed some configurable values (e.g. blocks per elevator base) not being adjustable from the default.
- Fixed a deadlock issue with the Omnidirectional Hopper. Under certain circumstances (all slots in the hopper partially full) it could fail to find suitable items in the input inventory.
- Fixed an item dupe in the Pressure Chamber under some fairly specific circumstances (related to performance improvements in 0.8.1).
- Fixed camouflageable blocks not being breakable with a pick (only a wrench) - related to camouflage updates in 0.8.1.
- Targeting Pressure Tube modules now works correctly for TOP & WAILA information display.
- Fixed some JEI Pressure Chamber recipes not showing the correct number of ingredients for some recipes (those items added by oredict key).
- Fixed an arithmetic rounding error causing Speed Upgrades to be less effective than they should have been in the Charging Station.
- Fixed problem with the Pneumatic Armor GUI causing a client crash when opened. I couldn't reproduce this myself, but I've had confirmation that my fix appears to have succeeded...
- Fixed cosmetic issue where Pneumatic Armor feature enable/disable message were shown even when the corresponding upgrade(s) weren't installed (the actual features were not enabled, though)
- Fixed a few cosmetic "Format Error" strings in GUI info tabs.
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