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PlunderEngine

The backbone dependency for more shader capability and data bus for various new mods specifically designed to increase shader immersion.
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plunderengine-0.1.15.jar

File nameplunderengine-0.1.15.jar
Uploaded
Aug 20, 2026
Downloads
15
Size
334.1 KB
Mod Loaders
Fabric
File ID
8694316
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:plunderengine-1622708:8694316"

Learn more about Curse Maven

What's new

Changelog

1.1.5

MCWIND_PROVIDER_VERSION 11200, was 11100 in 0.1.14.

Minor bump. Symbols added, nothing you already call behaves differently.

  • mcw_windAtFast for raymarched fog. A four argument form resolves the ground and flow reads once per ray. Sample the wind once per ray and march your own noise per step.
  • The Jacobian stopped differencing step functions. Ground, wall and flow now read once through a new five argument mcw_windAt . Roughly a quarter of the texture reads. Reported from outside by Koteinik, thanks G.
  • The curl is analytic. Built from the noise's gradients rather than differenced, so a quarter of the hashes and exactly divergence free instead of nearly.
  • Vines got eighteen dials and a fix. Hanging plants are anchored at the ceiling. Upright vines now compute the inverse. Dial everything to your liking.
  • Strands feature got cut from WindLink see mods like Grassier Grass for a comparable and arguably significantly better feature.

This mod has no additional files