Available on 1.7.10, 1.12.2, 1.14.4, 1.15.2, 1.16.X (Files (above) > View All > Game Version)
Place items down by pressing P while looking at a block. *
Rotate all with Sneak + P. Rotate item with Sneak + Use. (Requires empty hands)
* Note (for 1.16.4+): The P key used by Plonk conflicts with the Social Interactions Screen key so you'll have to change one or the other! (Thinking of changing it to the [ key because it's next to P...)
You are free to use this mod in any modpack (no need to ask!).
Place up to 4 stacks of items on the side of any block using the Place Item key (defaults to P). (Max size of each stack is configurable and supports StackUp!)
Items can be individually rotated to 16 different directions (Sneak + Right Click using empty hands).
The whole tile of items can be rotated as a whole to 4 different directions (Sneak + Place Item key using empty hands).
Items can be extracted by automation but not inserted.
Can not be washed away by fluids anymore. Placed items can be washed away by liquids.
Can be waterlogged (as of MC1.16.3+).
Config at `config/plonk.cfg` (before mc 1.13) or `<save folder>/serverconfig/plonk-server.toml` (after mc 1.13)
The look of the placed items and the mechanics are currently subject to change.
This video is very out of date
Known bugs:
Third person camera collides with block (1.7.10 and 1.12.2 only). Not sure how to tell minecraft to let the third person ray trace pass through (1.13+ has RayTraceContext.Visual)
Translucent items (e.g. Stained Glass) cause other translucent things behind them not to render properly. (before mc 1.16)
hey! i sometimes have an issue that i cant individually spin the items,only the whole thing. im not sure why, its not always,any reason why? . on 1.16.4
In reply to agrona123:
Oh, spinning the whole thing is Sneak + P (empty hand), and spinning individually is Sneak + Right Click (empty hand).
In reply to BlueAgent:
ah yes i know that! my problem is that in my already made world i can rotate the whole thing, but not the individual tiles. it seems to work in new worlds though
In reply to agrona123:
Oh that is very strange. Does it still happen if you pick up all the items and place them back down again in the existing world?
Perhaps make an issue for this on github issue tracker.
In reply to BlueAgent:
yes it does. okay, will do!
I really like this mod, and it would be really nice if you could rotate items upwards. ( Can you maybe add this feature)
In reply to jkplayer998:
Can you elaborate what you mean by this?
You can already rotate items with sneak + right click (empty hand) or all at once with sneak + P
In reply to BlueAgent:
This image best shows what I mean, its from mcsm. When you place an item, you can also set the item in the middle and pointing up, and you could also rotate the items.
https://imgur.com/a/ivIeUkd
A few other ideas:
-When you place something on a block with p, that block would emit a weak redstone signal or it could be detected with the comparator.
-It would be nice if you could place a glass block on top of a placed item for decoration, but I dont know how it would work because the placed items have a hitbox.
- Also you could place something on a pressure plate and it would emit a redstone signal.
In reply to jkplayer998:
Won't promise any of these things and it'll probably take a while but we'll see how it goes.
Hmm, need to think about how to implement. Might need a tool of some kind cause running out of ideas for key bindings and combinations to be completely honest.
Also, for the redstone stuff I'm not completely sure how it should behave.
Comparator output can't just be rotation like with an item frame cause you can have more than a single item. Maybe how full the placed items are?
And the pressure plate thing probably won't be a thing because the placed items take up the space of a block. Maybe it could be an option to set the redstone strength output of the placed items or something. Also not sure which sides the signal should output to...
I'm gonna create issues tracking these on Github.
In reply to BlueAgent:
Maybe you could just right click with an empty hand to rotate items and shift + empty right hand to switch between the item facing up or flat.
For the redstone I think that the block which the item is placed on should only emit a signal when the item is only on one side, and the output should be on the opposite side example: if the item is placed on top the output is on the bottom. And when you add more of that item on the same side the signal would increase. ( there would be no need for comparators )
Can you add the link for github, and thanks for considering my ideas.
In reply to jkplayer998:
Right Click is already used for picking up items (empty or holding something).
Shift + Right Click with an empty hand is used to rotate items like a clock currently.
Having the placed items emit a signal by default would be really weird and it would prevent people from plonking items down near redstone potentially.
I think it's best to have it require a comparator and potentially have some way to enable redstone later on.
Having some kinda tool to do it is probably for the best.
The github (click here) can also be found issues link at the top of the project.
But yeah moving further suggestion to the relevant isues on the GitHub would be good so it's easier to keep track of.
In reply to BlueAgent:
Ok, I will write anymore ideas on github.
Does this mod cause much lag when Installed? Im unsure since I think that it adds alot of blocks and blockstates. Im in 1.12.2 btw
In reply to pigporker:
Each is about 1-4 item frames worth of lag as an estimate. (It's likely an upper bound though).
In 1.12.2 it uses block states to store the face that is it placed against. (6 states).
The rest is stored in the TileEntity and rendered using a TESR.
In reply to BlueAgent:
oh okay but alot of dropped items for instance will cause alot of lag to me, as in 100+ dropped items in render distance
i smell the sugsessor to "placeableitems" for 1.12.2, thanks much appreciated.
In reply to JasonKillsUs:
Ah, not quite XD. Placeable Items has custom models for the vanilla items (which is a whole lot more work!).
This mod is closer to the place item feature from Draconic Evolution with some slight differences.
will there be a 1.12.2 version?
In reply to pigporker:
There already is a 1.12.2 version, you should be able to install it by searching the mod in client.
If you want to download the mod manually: go to the files tab, then select View All and then choose 1.12.2 for the minecraft version