Plethora is a ComputerCraft peripheral provider for Minecraft 1.8.9+. It aims to provide both metadata and peripherals for vanilla Minecraft and most mainstream mods.
Plethora also adds a series of "modules" to the game. These modules can be used by the player with varying success. They really come in to their element when put in a manipulator, providing a series of methods which allow interacting with your environment. This includes:
- Introspection: investigating the current player's inventory (and ender chest)
- Scanner: scans blocks in an area, gathering metadata about them and allowing wrapping peripherals remotely
- Sensor: scans entities in an area. Like the scanner this allows getting metadata and wrapping them as peripherals.
- Frickin' laser beam. It fires lasers.
If you've ever wanted to embed a computer in your skull then today is your lucky day. Plethora provides a neural interface which can be attached to your head, or some unsuspecting animal or monster. Right clicking the entity with a neural controller allows you to interact with it. You can insert modules (which will be wrapped as peripherals) and manipulate them with the built-in computer. Building a cyborg army has never been so easy.
You can also add a kinetic augment to the neural interface. This allows controlling the host entity in various ways.
"Oh, cool ... OK, neat. OK, that's a thing".
- Direwolf20, 2019 in a tenuously related clip
Documentation
There is pretty comprehensive documentation on the Plethora website. This contains tutorials, explanations of several fundamental concepts and thoroughly explained examples.
You can also create a HTML dump of all methods by running the command /plethora dump out.html
. When run in a single player world this will save a file in the active directory (normally .minecraft
or your modpack's folder). This documentation is also available online.
Images
You know, I have one simple request. And that is to have
sharkssquid with frickin' laser beams attached to their heads!
Various modules available
Would this allow CC:Tweaked to properly read the colour of an Immersive Engineering redstone wire?
In reply to jason_c_o:
Nevermind this is 1.12 anyway
Is there a function to get the input/output of a generator or an energy storage?
Or something like "getEnergyPerTickInfo" on the old OpenPeripherals Mod?
Hi, I'm the guy who worked on an iron man fly script earlier this year ( ), and I'm gonna work some more on it soon, however could we get a way to be able to use all the sensors on the neurocomputer?
For the various systems I need to make a proper iron man system, all the functionalities are needed, however the current limitations unfortunately force to choose between specific tools..
Could we get a way around this? Maybe merging all sensors and a neuro to get an omni neuro?
In reply to Helldragger2:
I agree this would be awesome.
PS - Nice script
Hello~
I've seen your mod "Plethora" on curseforge, it's fantastic!!!!!
I'm a server owner from China and I like your mod "Plethora"
Could you please allow me to translate your mod and advertise it to MCBBS?
I'll translate the config files into Chinese and teach people how to use it there.
I'll let more people know it.
Many server owners want a translated language file, and I can help them.
You know not all of them are good at English, they can't read your post (Even with Google translator) they need a Chinese translator.
I'll send you a link after I finish the post.
I'll mark you as the author.
I'll NEVER claim it as mine, I just wanna translate it and let more people know it.
'll show them your curseforge page and let them download the mods there.
Sure, go for it! The mod is open source, so as long as you keep the licence file about, you can do pretty much whatever you want :).
1.16 and 1.15 pls
Are there any current plans to develop the mod for the 1.15.2? Without great displays of all information it's only half the fun =(
Help me plz, i take crash
plethora-1.12.2-1.2.3.jar
cc-tweaked-1.12.2-1.89.1.jar
forestry_1.12.2-5.8.2.387.jar
Did you add the things in this mod to CC:T yet or is this still a separate mod?
In reply to captaincritz_twitch:
Still a separate mod. Aside from a few minor things, I've no plans to merge this into CC:T right now.
Hi, great extension, but is it possible to simulate a right click on a block? for exemple right click on a repeter to change the delay?
I have tried with the kinetic augment but this doesn't seem to work. Thanks
In reply to Forge_User_57480943:
Hrmr, the kinetic augment should work. You may need to do it from above facing downwards though - it points towards the middle of the block, so may be missing as repeaters are so short.
Thanks for the quick reply. I omit some informations, I am using a turtle with a kinetic peripheral, I tried with a lever and it worked with p.use(). But not with a repeater, actually I want to right click on a Season sensor, from serene seasons, to fetch the current season and progression in that season. It is like a light sensor but 4 (seasons) in 1, right clicking the block switch from one season to another, a workaround is to have 4 sensors already set to one different season each so it is not a big deal if this doesn't work :)
Thanks again for your time and mod
besides updating this mod to a later version, I think a peripheral for computers that allows them to interact with inventories (like a turtle) would be useful.
In reply to ebonyshadow:
Updating will happen at some point - it's a bit of a herculean task, and I'm afraid I don't have the time and energy for it right now. As far as inventory interaction goes, that's something Plethora has supported since the beginning - see here.
In reply to SquidDev:
Welp I'm blind XD. I get it, Mojang really messed with modmakers for 1.13 and 1.14. Good luck squid!
Sorry if this is a noob question, or not the right place to ask.
How would I access the data in nbtHash from getItemDetail(). I've tried getnetatable, and a bunch of other stuff, but I am hitting a brick wall.
In reply to heckinmeow:
The NBT hash is pretty much only intended to tell if two item stacks are equal or not - you're not meant to be able to extract data from it. Plethora doesn't expose raw NBT, instead we supply information about specific items. If there's items which don't supply information you'd like, please put something on the issue tracker and I'll endeavour to add it!