PlayerRevive ReFabric

A Fabric port of PlayerRevive that replaces instant death with a bleeding-out phase where nearby players can revive you.

PlayerRevive (Fabric)

A Fabric port of CreativeMD's PlayerRevive (https://www.curseforge.com/minecraft/mc-mods/playerrevive) — instead of dying instantly, players enter a bleeding-out state where nearby allies can revive them.

Features

  • Bleeding-out phase — When a player takes lethal damage, they don't die immediately. Instead, they fall down and bleed out over a configurable duration.
  • Revive mechanic — Nearby players can hold right-click to revive a downed ally. Multiple players reviving at once speeds up the process.
  • Fully configurable — Adjust bleed-out time, revive speed, required items, exhaustion costs, and more via the config file.
  • Revive items — Optionally require a specific item to revive or to self-revive, with configurable stack consumption.
  • Self-revive — Allow players to revive themselves (disabled by default).
  • PvP awareness — Configurable behavior for PvP kills: force death, slow revive, or allow normal reviving.
  • Command blocking — Prevent downed players from using commands while bleeding out.
  • Visual effects — Blur shader and forced camera angle while downed for immersion.

Permissions & Config

All settings are managed through the config file generated on first launch. Server-side config syncs to clients automatically.

Credits

Originally created by CreativeMD https://github.com/CreativeMD/PlayerRevive for Forge/NeoForge. This is an unofficial Fabric port made under the LGPL v3 license. Full source code is available on GitHub (https://github.com/MikihinaSann/PlayerRevive).


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The PlayerRevive ReFabric Team

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