PRAE v2.1.2-alamaos.1
Curse Maven Snippet
What's new
PlayerRevive - Alamaos Edition 2.1.2-alamaos.1
First release of **PlayerRevive - Alamaos Edition**, based on PlayerRevive 2.1.2 by CreativeMD.
Fixed
- Fixed duplicated PlayerRevive HUD rendering on NeoForge 26.2.
- Revive progress is now rendered only once per frame.
- Remaining bleed-out time is no longer duplicated.
- Give-up prompt is no longer duplicated.
- Self-revive prompt is no longer duplicated when self-revive is enabled.
Technical
Changed the NeoForge client HUD rendering event from:
`RenderGuiLayerEvent.Post`
to:
`RenderGuiEvent.Post`
The previous event could be invoked after individual GUI layers, causing PlayerRevive's HUD rendering code to execute multiple times during the same frame.
The HUD is now rendered during the post-GUI event instead.
Compatibility
- Minecraft 26.2
- NeoForge
- Requires CreativeCore 2.14.10 or newer
Notes
No changes have been made to the underlying revive mechanics, bleeding system, revive progress, self-revive behavior, or configuration values.
This release focuses exclusively on correcting the duplicated HUD rendering issue.
---
PlayerRevive - Alamaos Edition is an unofficial maintained fork of PlayerRevive by CreativeMD.
Original PlayerRevive created by CreativeMD.
This mod has no additional files

