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Player voxel damage (TACZ & Point black)

Voxel damage and regdoll to the player from explosions and TACZ weapons.
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Description

Voxel player damage, rivers of blood, limb severing with gore, PhysX ragdoll physics.

Replace this with a description dead player

This mod adds visual voxel-based player injuries,

Key features:

  • A voxel "hole" appears at the point of impact on the player.

  • Blood pixels at the hit location, as well as blood particles and blood pools.

  • if more than 5 bullets hit within 6 ticks, a body part detaches and turns into a physical model.

  • Synchronization of player injuries between clients.

  • Upon death, the player leaves behind an interactive ragdoll model (thanks to PhysX-JNI).

  • When killed by an explosion, body parts take heavy damage and are scattered.

  • healing "wounds" with full HP

commands:

  • /entity_damage models_clean - removes all physical models
  • /entity_damage "player nick" reset - removes damage on the player

The Player voxel damage (TACZ & Point black) Team

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