Voxel player damage, rivers of blood, limb severing with gore, PhysX ragdoll physics.

This mod adds visual voxel-based player injuries,
Key features:
A voxel "hole" appears at the point of impact on the player.
Blood pixels at the hit location, as well as blood particles and blood pools.
if more than 5 bullets hit within 6 ticks, a body part detaches and turns into a physical model.
Synchronization of player injuries between clients.
Upon death, the player leaves behind an interactive ragdoll model (thanks to PhysX-JNI).
When killed by an explosion, body parts take heavy damage and are scattered.
healing "wounds" with full HP
commands:
- /entity_damage models_clean - removes all physical models
- /entity_damage "player nick" reset - removes damage on the player