playerstats-1.20.1-1.11.0.jar
Curse Maven Snippet
What's new
📝 Player Stats - Changelog 1.11.0
⚙️ Dynamic Increment System & Rebalancing
- Automatic Proportional Scaling: Default attribute increment now dynamically calculates 10% of the base value (
baseValue * 0.1), ensuring smooth out-of-the-box scaling for third-party modded attributes.
🛡️ Cap Protection & Point Consumption Prevention
- Prevent Point Waste: Server-side validation now checks whether an attribute has reached its limit. If an attribute hits its maximum (or minimum) limit.
📊 Enhanced GUI & Attribute Tooltips (StatsScreen)
- Hover Details for Every Stat: Tooltips now appear consistently on hover across the entire attribute line (no longer requiring Debug Mode).
- Next Level Preview: Easily preview what your stat value will be before spending points and XP.
- Cap Indicator: Displays the maximum/minimum allowed value, swapping the next-level preview with a prominent
[Maximum Level Reached]tag once capped. - Full Stat Breakdown: Clearly inspect your natural base value, points bonus invested so far, and active scroll boosts.
- Mod Source Indicator: Tooltips now display the originating mod name at the bottom in blue italic styling (e.g., Minecraft, Iron's Spells 'n Spellbooks).
🔧 In-Game Config Screen (Configured / NeoForge / Forge)
- Clean & User-Friendly Menus: Replaced raw technical translation keys with clean, organized categories (General, Experience, Boss Chances, Attribute Settings, Boosts).
- Helpful Descriptions: Hover over any setting in the config menu to see a clear tooltip explanation of what it does.
- Seamless In-Game Editing: Added support for adding new entries via the
+button in lists such ascustomAttributeIncrementandcustomMobChances.
🛠️ Bug Fixes & Localization
- Fixed a text formatting issue in the Upgrade Rune tooltip.
- Updated language files (
en_us.jsonandpt_br.json) with all new config and tooltip translations.
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