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Player Maps

Maps bound to a player that stay centered on them wherever they go, with explored terrain shared across the whole server for co-op.
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Description

Player Maps

A map that tracks a player instead of staying fixed in one place. Built for co-op multiplayer.

Features

  • Follows its player. The map stays centered on the player it's bound to, in your hand or in an item frame at base.
  • Shared exploration. Every tracked player reveals terrain for everyone's Player Maps, so a group fills in one shared atlas together, saved with the world.
  • Works in item frames. A framed Player Map is a live tracker at base.
  • Zoom levels 0-4, vanilla-style. North is always up. Terrain is drawn in vanilla map colours.
  • Maps remember players by account, so they keep working after a name change.

Crafting

Everything happens at a vanilla cartography table. Rename a name tag at an anvil to a player's name (that player must have joined the world).

  • Make a map: renamed name tag + empty map
  • Rebind: Player Map + renamed name tag
  • Copy: Player Map + empty map
  • Zoom out: Player Map + paper (max zoom 4)

Reading the map

  • White arrow: tracked player in the Overworld
  • Red arrow: in the Nether (shown at Nether position x8)
  • Magenta arrow: in the End (pinned where they left)
  • Grey arrow: offline (last known position)
  • Green arrow: you, when holding someone else's map

Server config

Scan radius, scan budget, position sync rate, and bandwidth limits can be adjusted in serverconfig/player_maps-server.toml. Operators also get /playermap give | stats | dump | compare.

Requirements

  • Minecraft Java Edition 26.3
  • NeoForge 26.3.0.6-beta
  • Required on both the server and every client.

Planned Features Coming Soon:

  • Nether/End terrain drawing
  • JEI/EMI recipe entries
  • Cartography table preview

Source and full docs: GitHub

Player Maps Team

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