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Player Damage Feedback

See the damage you take, and the damage you deal to other players.
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player_damage_feedback-1.0.0.jar

File nameplayer_damage_feedback-1.0.0.jar
Uploader
ringowayringoway
Uploaded
Aug 14, 2026
Downloads
19
Size
67.6 KB
Mod Loaders
Forge
File ID
8646778
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:player-damage-feedback-1652220:8646778")

Learn more about Curse Maven

What's new

Initial release.

  • Floating damage numbers for players. When a player takes damage, a number appears above them.
  • Both sides see it. The victim sees the damage they took; if the hit came from another player, the attacker also sees the damage they dealt - shown in a different color by default.
  • Server-authoritative, client-rendered. The server sends one packet to the victim and (if relevant) one to the attacker after LivingDamageEvent resolves, so the number always reflects real post-armor/enchantment damage. Each client renders independently and can turn its own view on/off without affecting anyone else.
  • Configurable size, lifetime, rise speed, spread and colors via config/player_damage_feedback-client.toml. Size is a world-space scale factor, not pixels, since the numbers are 3D text billboards rendered in the world.

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