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Player Clone

PlayerClone

File Details

playerclone-0.2.0+1.20.1

  • R
  • Mar 29, 2026
  • 1.88 MB
  • 438
  • 1.20.1
  • Forge

File Name

playerclone-0.2.0+1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:player-clone-1264611:7833212")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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🛠️ Changelog - PlayerClone (System & Model Update)

✨ New Features & Improvements

  • Automatic Model Detection (Slim/Wide): Fixed the issue where all clones were forced to the "Wide" (Steve) model. The mod now automatically detects if a skin uses the Slim (Alex) or Wide model and applies it to the clone in real-time.
  • Complete Skin & Model Sync: Implemented SkinData to bundle both the skin texture and the model type, ensuring clones look exactly like the target player.
  • Modular Command Engine (Brigadier): Full re-engineering of the command system. It now functions as a native Minecraft command:
    • Full support for /execute (relative positions, selectors, command blocks).
    • Smart Tab-completion for categories and coordinates.
  • Dual-Mode Syntax: The command tree now intelligently handles both single and multiple spawns:
    • Single: /playerclone <username> [category] [pos]
    • Multiple: /playerclone <username> <amount> [category] [pos]
  • Multi-Language Support (i18n): * Updated all help menus and messages for English and Spanish (ES, MX, VE) to match the new syntax.
    • Added official French (fr_fr) support.

🔧 Technical Fixes

  • Server-Side Skin Downloads: Fixed a critical bug that prevented skins from downloading correctly on dedicated servers.
  • Cache Persistence: The server skin cache now saves the model type (Slim/Wide) alongside the texture to prevent unnecessary reloads.
  • UUID Independence: Removed hard UUID dependencies for skins, improving compatibility across different account types.