File Details
playerclone-0.2.0+1.20.1
- R
- Mar 29, 2026
- 1.88 MB
- 438
- 1.20.1
- Forge
File Name
playerclone-0.2.0+1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
🛠️ Changelog - PlayerClone (System & Model Update)
✨ New Features & Improvements
- Automatic Model Detection (Slim/Wide): Fixed the issue where all clones were forced to the "Wide" (Steve) model. The mod now automatically detects if a skin uses the Slim (Alex) or Wide model and applies it to the clone in real-time.
- Complete Skin & Model Sync: Implemented
SkinDatato bundle both the skin texture and the model type, ensuring clones look exactly like the target player. - Modular Command Engine (Brigadier): Full re-engineering of the command system. It now functions as a native Minecraft command:
- Full support for
/execute(relative positions, selectors, command blocks). - Smart Tab-completion for categories and coordinates.
- Full support for
- Dual-Mode Syntax: The command tree now intelligently handles both single and multiple spawns:
Single:/playerclone <username> [category] [pos]Multiple:/playerclone <username> <amount> [category] [pos]
- Multi-Language Support (i18n): * Updated all help menus and messages for English and Spanish (ES, MX, VE) to match the new syntax.
- Added official French (fr_fr) support.
🔧 Technical Fixes
- Server-Side Skin Downloads: Fixed a critical bug that prevented skins from downloading correctly on dedicated servers.
- Cache Persistence: The server skin cache now saves the model type (Slim/Wide) alongside the texture to prevent unnecessary reloads.
- UUID Independence: Removed hard UUID dependencies for skins, improving compatibility across different account types.

