Player Animation Core (0.0.0-beta.1)
Curse Maven Snippet
What's new
v0.0.0-beta.1 — Initial 26.2 Port
🚀 Port to Minecraft 26.2
Player Animation Core has been ported to Minecraft 26.2 / NeoForge 26.2.0.32-beta, starting from the stable 26.1.2 state (1.0.0).
🛠 Changes
- NeoForge 26.2 API —
GameRenderer.getMainCamera()was removed in 26.2; replaced with the newGameRenderer.mainCamera()accessor inItemInHandRendererMixin,MolangQueriesandClientUtil. - Build tooling —
net.neoforged.moddevupdated to2.0.142; the rawtemplates/folder is excluded from the final JAR so only the resolvedMETA-INF/neoforge.mods.tomlis shipped.
✨ Features (from 1.0.0)
- Keyframe Animation System — JSON-based animations with GeckoLib-style keyframes, easing, and layered priority blending.
- Four First-Person Modes —
THIRD_PERSON_MODEL,HANDS_ONLY,HANDS_ONLY_ARM, andVANILLA. - Configurable Arm Rotation —
FirstPersonConfigurationwitharmRotationScale,armLength, andpitchFactor. - Bone Transform API — Query and apply transforms to any body part, with automatic mirroring for left-hand rendering.
- Layered Animation Stacking — Multiple animations run simultaneously with per-bone priority override.
JAR: player_animation_core-26.2-neoforge-0.0.0-beta.1.jar
This mod has no additional files

