Player Animation Core (1.0.0)
Curse Maven Snippet
What's new
v1.0.0 β First Stable Release
π Stable Release
Player Animation Core reaches version 1.0.0! All features from the beta cycle are now stable and ready for production use.
β¨ Features
- Keyframe Animation System β JSON-based animations with GeckoLib-style keyframes, easing, and layered priority blending.
- Four First-Person Modes β
THIRD_PERSON_MODEL,HANDS_ONLY,HANDS_ONLY_ARM, andVANILLAto control how first-person rendering works. - Configurable Arm Rotation β
FirstPersonConfigurationwitharmRotationScale,armLength, andpitchFactorfor per-weapon tuning. - Bone Transform API β Query and apply transforms to any body part. Automatically mirror animations for left-hand rendering.
- Layered Animation Stacking β Multiple animations run simultaneously with priority per-bone override.
π§ Fixes (beta cycle)
- ClassCastException crash with elytras/capes
- AvatarMixin circular dependency
- Extra arms in first person
- Invisible armor in first person
- First attack animation not playing
- First-person config ignored when inactive
JAR: player_animation_core-26.1.2-neoforge-1.0.0.jar
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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