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Player Abilities

Adds an extensive and customizable ability framework to grant players active, passive, and triggered abilities.
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playerabilities-1.20.1-1.0.3

File nameplayer_abilities-1.0.3.jar
Uploader
SilvertideSilvertide
Uploaded
Aug 15, 2026
Downloads
42
Size
217.7 KB
Mod Loaders
Forge
File ID
8655485
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:player-abilities-1600309:8655485")

Learn more about Curse Maven

What's new

1.0.3

  • Players with PMMO's ignoreReqs flag (/pmmo admin <player> ignoreReqs) now bypass ability skill requirements, matching how PMMO treats its own requirements.
  • Fixed stale passive attribute bonuses surviving a relog after a datapack changes an ability's attribute_grants.
  • Fixed an ability mid-use being silently dropped when returning through the End exit portal, and ability effects now restart properly after that return.
  • An ability that throws an error in any of its callbacks no longer crashes the server; it is logged and skipped.
  • Datapack configs now warn about keys that have no effect on that kind of ability.

1.0.2

  • Fixed ability data being permanently lost — crashing the server — the first time a player died or traveled between dimensions.
  • Fixed passive abilities losing their attribute bonuses after returning through the End exit portal.
  • A triggered ability that throws an error no longer crashes the server; it is logged and skipped.
  • Fixed rarer issues found in a full audit: a config leak between servers on the client, skill-mod grant reconciliation running against a stale player after respawn, and duplicate tick jobs stacking on death.
  • Trimmed per-frame and per-tick allocations in the HUD and in ability effect ticking.

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