plants-and-zombies-1.5.jar
Curse Maven Snippet
What's new
General:
- Plantz Flag will now power-up nearby plants, reducing their cooldown by 20%. This effect does not stack.
- When placing plants in plant pots, their initial rotation will be orientated the same as the pot.
- While a plant is equipped using the Plant Pot Helmet, you can place them back in plant pots by shift clicking.
- Added Brainz Alloy
- Drops from Grave Loot, Raid rewards, Robot Zombies, Super Brainz, Gargantuar, and various other methods.
- Used for crafting blocks and special zombie tech.
- Added Brainz Alloy block set
- Blocks include: Brainz Alloy Block, Stairs, Slab, Treaded Brainz Alloy Block, Reinforced Brainz Alloy Block, and Brainz Alloy Fences.
- Added Gardening Gloves
- Can be obtained from a level 3 farmer or from raid rewards.
- Lets players pet plants with right-click or pick-up and hold one plant by shift-clicking.
- Can harvest crops with right click and can auto replant when the player has the right seeds/crops in their inventory.
- Can also be used to roll Wall Nuts by punching them.
- Farmer Villagers trades have been added or changed.
- Level 1: An emerald for 32 Sun.
- Level 2: Watering Can and Potatomine seeds.
- Level 3: Gardening Gloves.
- The Solar Battery can now be crafted with 4 x brainz alloy, 1 x reinforced brainz alloy block, 1 x daylight detector, and 2 x glass.
- Added Dye Blaster
- Has a 40% chance to consume dye as ammo.
- Players and mobs shot with the blaster will be given the "painted" mob effect.
- Added Balloons
- Balloons are attached to leads by default and can be tied to other mobs and fences.
- A single Balloon will pull the holder upward slightly. By carrying enough balloons, you can negate fall damage or even begin to float.
- Balloons can be crafted with phantom membrane, a wind charge, and string
- Added Gravestone Block
- Zombies will emerge from the ground near the gravestone during the night, during thunderstorms, or in certain spooky biomes.
- Added The Graveyard biome
- Added Garden Gnome Blocks
- Added the Lawn Flamingo Block
- Added The Mail Collection Box
- Can be triggered with redstone to automatically send mail to a selected mailbox.
- Added Tacos as a food item. It can be received as a raid reward or crafted with ingredients from Farmer's Delight.
- The Football Helmet now gives increased speed and step height while sprinting. Nearby Mobs will also be knocked back.
- Added "Freeze" Mob Effect
- Freezes players and mobs in place.
- Added "Chilled" Mob Effect
- Slows players and mobs down.
- Added "Painted" Mob Effect
- The effect will cover the player's screen with the dye color of the effect
- Added "Hero of the Garden" Effect
- While the effect is active, interacting with a mailbox will grant loot for each completed wave in the raid.
Plants:
- Added Electric Peashooter
- Acquired by striking a peashooter with lightning.
- Added Lightning Reed
- Found in swamps and near rivers during a thunderstorm.
- Added Tangle Kelp
- Found in swamps and mangroves.
- Added Explode-O-Nut
- Acquired from Wall Nut zen-gardening.
- Added Grave Buster
- Found in the Graveyard and Pale Garden biomes.
- Can be used on Gravestones to acquire Grave Loot.
- Added Winter Melon
- Acquired from Melon Pult zen-gardening while in cold biomes.
- Added Ice Shroom
- Found in icy biomes.
- Snow Peas will now apply the Chilled mob effect rather than Slowness and Weakness.
- Added plant transformations
- Some plants can be transformed into other plants under certain conditions.
- Added Seed Packet Mutations
- When zen-gardening a plant, seeds for a different plant type may be produced instead.
- Wall Nut has an 8% chance to produce Explode-O-Nut seeds.
- Explode-O-Nut has an 40% chance to produce Wall Nut seeds.
- Electric Peashooter has a 95% chance to produce Peashooter seeds.
- Peashooter has a 10% chance to produce Repeater seeds. 33% for Fire Peashooter in hot biomes. 40% for Electric Peashooter while thundering.
- Repeater has a 60% chance to produce Peashooter seeds.
- Melonpult has a 20% chance to produce Winter Melon seeds in cold biomes.
- Winter Melon has a 75% chance to produce Melonpult seeds.
- Repeaters no longer spawn naturally.
- Wall Nuts can now be rolled around by either using Gardening Gloves or by being pushed with a piston.
Zombies:
- Updated the Zombie Raid event.
- Added new raid music by @Patrika
- Wild plants within the radius of the raid will vanish, and new plants will not spawn in the area until the raid has been complete.
- After losing a raid, all the zombies in the raid will vanish and no rewards will be given.
- The amount of waves a raid is determined by: (A base of 2) + (bad omen level * 2) + (the game's difficulty: 0, 1, 2, or 3) + (2 if the end credits have been seen).
- Using another Bad Omen potion during a raid will extend the raid by the potion's amplification level. Unless the raid is already in its final wave.
- After the end credits have been seen, waves during a raid will be more challenging.
- Added Special wave types:
- "Bucket Brigade" can occur during waves 1–4.
- "Half-time Showdown" can occur during waves 2–6.
- "Winter Wonderland" can occur during waves 5–9.
- "Pirate Invasion" can occur during waves 9–15.
- "Robo Army" can occur during waves 12–16. (Only after the end credits have been seen)
- "League of Awesome" can occur during waves 13–19. (Only after the end credits have been seen)
- When a raid has been completed, all players participating in the raid will receive the "Hero of the Garden" effect.
- Special waves add unique loot to the reward item pool when interacting with a mailbox.
- Every 5 waves completed will add an item from the party loot table.
- Party Loot Includes:
- Tacos
- Balloons
- Lawn Flamingos
- Garden Gnomes
- Added Desert, Snow, Pirate, and Balloon Variants for the Browncoat Zombie.
- The pirate browncoat will spawn during the "Pirate Invasion" special wave.
- The snow browncoat will spawn during the "Winter Wonderland" special wave.
- Browncoats that spawn with balloons have a 33% chance to be a balloon browncoat.
- Browncoats that spawn in the desert have a 75% chance to be a desert browncoat.
- Added a Yeti and Pirate Variants for the Imp,
- Yeti Imps apply the Chilled mob effect and spawn during the "Winter Wonderland" special wave.
- Pirate Imps spawn in an explosive barrel and during the "Pirate Invasion" special wave.
- Added a Pirate Variant for Gargantuar that spawns during the "Pirate Invasion" special wave.
- Added Engineer Zombie
- Will avoid players and plants and will attempt to build zombie bots to attack.
- Added Soldier Zombie
- Uses the dye blaster.
- Added Grave Digger
- Each Zombie raid was a 15% chance to spawn exactly one Grave Digger during any wave.
- Will dig up gravestones while targeting an entity.
- After the grave digger has dug up 4–6 graves, it will retreat.
- Added Robo Zombie
- Spawns during the "Robo Army" special wave.
- Added Pirate Captain Zombie
- Spawns during the "Pirate Invasion" special wave.
- Added Super Brainz
- Spawns during the "League of Awesome" special wave.
- Zombies will now attack Wall Nuts when walking into them.
Technical Changes
- Items that have the Block Projectile item component will no longer deflect piercing projectiles.
- Added BrainzAlloyCost item component.
- Added configuration options.
paz-server.json:poweredUpCooldownReduction– This value will reduce the cooldown for powered up plants. (default is a 20% reduction)alloyCost– A list of entity ids paired with an integer.paz-client.json:showHiddenItemsInCreativeTab– Enables some W.I.P items in the creative tab.hideRaidUi– Hides the zombie raid UI.
- Added
seed_mutationdata directory.- The path for editing Seed Mutations is:
data/<namespace>/seed_mutation/<entity_name>.json - Entry Format:
mutations- A list of mutation objects.biome- A biome or biome tag list.weather-"clear","rain","thunder".time-"day","night", or a ranged value:{ "min": 0, "max": 12000 }chance- value between 0-1. (defaults to 1.0)result- An entity id. (Required)
- Mutation objects are evaluated from top to bottom, the first mutation that matches the conditions will be accepted. #### Example file:
- The path for editing Seed Mutations is:
{
"mutations": [
{
"weather": "thunder",
"chance": 0.4,
"result": "plantz:electric_peashooter"
},
{
"biome": "#plantz:plant/has_fire_peashooter",
"chance": 0.33,
"result": "plantz:fire_peashooter"
},
{
"chance": 0.1,
"result": "plantz:repeater"
}
]
}
- Datapacks or other mods can add or replace these files to change mutation rates and conditions.
- Added
plant_iconitem model type.
- Added
- Used for displaying icons on seed packets and on the gardening glove.
- Using a resource pack or mod, you can add custom icons for any entity type in the game.
- Add an icon .png to
assets/<namespace>/models/plant_icon/<entity_name>.png. And add a model .json toassets/<namespace>/models/plant_icon/<entity_name>.json. #### Example setup: - Model json:
assets/minecraft/models/plant_icon/pig.json
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:item/plant_icon/pig"
}
}
- Icon png:
assets/minecraft/models/plant_icon/pig.png
This mod has no additional files

