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Plants & Zombies

A Plants Vs. Zombies mod for Minecraft
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plants-and-zombies-1.5.jar

File nameplants-and-zombies-1.5.jar
Uploader
joshxviiijoshxviii
Uploaded
Oct 23, 2026
Downloads
4.8K
Size
11.7 MB
Mod Loaders
Fabric
File ID
9295283
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:plants-and-zombies-1465580:9295283"

Learn more about Curse Maven

What's new

General:

  • Plantz Flag will now power-up nearby plants, reducing their cooldown by 20%. This effect does not stack.
  • When placing plants in plant pots, their initial rotation will be orientated the same as the pot.
  • While a plant is equipped using the Plant Pot Helmet, you can place them back in plant pots by shift clicking.
  • Added Brainz Alloy
    • Drops from Grave Loot, Raid rewards, Robot Zombies, Super Brainz, Gargantuar, and various other methods.
    • Used for crafting blocks and special zombie tech.
  • Added Brainz Alloy block set
    • Blocks include: Brainz Alloy Block, Stairs, Slab, Treaded Brainz Alloy Block, Reinforced Brainz Alloy Block, and Brainz Alloy Fences.
  • Added Gardening Gloves
    • Can be obtained from a level 3 farmer or from raid rewards.
    • Lets players pet plants with right-click or pick-up and hold one plant by shift-clicking.
    • Can harvest crops with right click and can auto replant when the player has the right seeds/crops in their inventory.
    • Can also be used to roll Wall Nuts by punching them.
  • Farmer Villagers trades have been added or changed.
    • Level 1: An emerald for 32 Sun.
    • Level 2: Watering Can and Potatomine seeds.
    • Level 3: Gardening Gloves.
  • The Solar Battery can now be crafted with 4 x brainz alloy, 1 x reinforced brainz alloy block, 1 x daylight detector, and 2 x glass.
  • Added Dye Blaster
    • Has a 40% chance to consume dye as ammo.
    • Players and mobs shot with the blaster will be given the "painted" mob effect.
  • Added Balloons
    • Balloons are attached to leads by default and can be tied to other mobs and fences.
    • A single Balloon will pull the holder upward slightly. By carrying enough balloons, you can negate fall damage or even begin to float.
    • Balloons can be crafted with phantom membrane, a wind charge, and string
  • Added Gravestone Block
    • Zombies will emerge from the ground near the gravestone during the night, during thunderstorms, or in certain spooky biomes.
  • Added The Graveyard biome
  • Added Garden Gnome Blocks
  • Added the Lawn Flamingo Block
  • Added The Mail Collection Box
    • Can be triggered with redstone to automatically send mail to a selected mailbox.
  • Added Tacos as a food item. It can be received as a raid reward or crafted with ingredients from Farmer's Delight.
  • The Football Helmet now gives increased speed and step height while sprinting. Nearby Mobs will also be knocked back.
  • Added "Freeze" Mob Effect
    • Freezes players and mobs in place.
  • Added "Chilled" Mob Effect
    • Slows players and mobs down.
  • Added "Painted" Mob Effect
    • The effect will cover the player's screen with the dye color of the effect
  • Added "Hero of the Garden" Effect
    • While the effect is active, interacting with a mailbox will grant loot for each completed wave in the raid.

Plants:

  • Added Electric Peashooter
    • Acquired by striking a peashooter with lightning.
  • Added Lightning Reed
    • Found in swamps and near rivers during a thunderstorm.
  • Added Tangle Kelp
    • Found in swamps and mangroves.
  • Added Explode-O-Nut
    • Acquired from Wall Nut zen-gardening.
  • Added Grave Buster
    • Found in the Graveyard and Pale Garden biomes.
    • Can be used on Gravestones to acquire Grave Loot.
  • Added Winter Melon
    • Acquired from Melon Pult zen-gardening while in cold biomes.
  • Added Ice Shroom
    • Found in icy biomes.
  • Snow Peas will now apply the Chilled mob effect rather than Slowness and Weakness.
  • Added plant transformations
    • Some plants can be transformed into other plants under certain conditions.
  • Added Seed Packet Mutations
    • When zen-gardening a plant, seeds for a different plant type may be produced instead.
    • Wall Nut has an 8% chance to produce Explode-O-Nut seeds.
    • Explode-O-Nut has an 40% chance to produce Wall Nut seeds.
    • Electric Peashooter has a 95% chance to produce Peashooter seeds.
    • Peashooter has a 10% chance to produce Repeater seeds. 33% for Fire Peashooter in hot biomes. 40% for Electric Peashooter while thundering.
    • Repeater has a 60% chance to produce Peashooter seeds.
    • Melonpult has a 20% chance to produce Winter Melon seeds in cold biomes.
    • Winter Melon has a 75% chance to produce Melonpult seeds.
  • Repeaters no longer spawn naturally.
  • Wall Nuts can now be rolled around by either using Gardening Gloves or by being pushed with a piston.

Zombies:

  • Updated the Zombie Raid event.
    • Added new raid music by @Patrika
    • Wild plants within the radius of the raid will vanish, and new plants will not spawn in the area until the raid has been complete.
    • After losing a raid, all the zombies in the raid will vanish and no rewards will be given.
    • The amount of waves a raid is determined by: (A base of 2) + (bad omen level * 2) + (the game's difficulty: 0, 1, 2, or 3) + (2 if the end credits have been seen).
    • Using another Bad Omen potion during a raid will extend the raid by the potion's amplification level. Unless the raid is already in its final wave.
    • After the end credits have been seen, waves during a raid will be more challenging.
    • Added Special wave types:
    • "Bucket Brigade" can occur during waves 1–4.
    • "Half-time Showdown" can occur during waves 2–6.
    • "Winter Wonderland" can occur during waves 5–9.
    • "Pirate Invasion" can occur during waves 9–15.
    • "Robo Army" can occur during waves 12–16. (Only after the end credits have been seen)
    • "League of Awesome" can occur during waves 13–19. (Only after the end credits have been seen)
    • When a raid has been completed, all players participating in the raid will receive the "Hero of the Garden" effect.
    • Special waves add unique loot to the reward item pool when interacting with a mailbox.
    • Every 5 waves completed will add an item from the party loot table.
    • Party Loot Includes:
      • Tacos
      • Balloons
      • Lawn Flamingos
      • Garden Gnomes
  • Added Desert, Snow, Pirate, and Balloon Variants for the Browncoat Zombie.
    • The pirate browncoat will spawn during the "Pirate Invasion" special wave.
    • The snow browncoat will spawn during the "Winter Wonderland" special wave.
    • Browncoats that spawn with balloons have a 33% chance to be a balloon browncoat.
    • Browncoats that spawn in the desert have a 75% chance to be a desert browncoat.
  • Added a Yeti and Pirate Variants for the Imp,
    • Yeti Imps apply the Chilled mob effect and spawn during the "Winter Wonderland" special wave.
    • Pirate Imps spawn in an explosive barrel and during the "Pirate Invasion" special wave.
  • Added a Pirate Variant for Gargantuar that spawns during the "Pirate Invasion" special wave.
  • Added Engineer Zombie
    • Will avoid players and plants and will attempt to build zombie bots to attack.
  • Added Soldier Zombie
    • Uses the dye blaster.
  • Added Grave Digger
    • Each Zombie raid was a 15% chance to spawn exactly one Grave Digger during any wave.
    • Will dig up gravestones while targeting an entity.
    • After the grave digger has dug up 4–6 graves, it will retreat.
  • Added Robo Zombie
    • Spawns during the "Robo Army" special wave.
  • Added Pirate Captain Zombie
    • Spawns during the "Pirate Invasion" special wave.
  • Added Super Brainz
    • Spawns during the "League of Awesome" special wave.
  • Zombies will now attack Wall Nuts when walking into them.

Technical Changes

  • Items that have the Block Projectile item component will no longer deflect piercing projectiles.
  • Added BrainzAlloyCost item component.
  • Added configuration options.
    • paz-server.json:
    • poweredUpCooldownReduction – This value will reduce the cooldown for powered up plants. (default is a 20% reduction)
    • alloyCost – A list of entity ids paired with an integer.
    • paz-client.json:
    • showHiddenItemsInCreativeTab – Enables some W.I.P items in the creative tab.
    • hideRaidUi – Hides the zombie raid UI.
  • Added seed_mutation data directory.
    • The path for editing Seed Mutations is: data/<namespace>/seed_mutation/<entity_name>.json
    • Entry Format:
    • mutations - A list of mutation objects.
      • biome - A biome or biome tag list.
      • weather - "clear", "rain", "thunder".
      • time - "day", "night", or a ranged value: { "min": 0, "max": 12000 }
      • chance - value between 0-1. (defaults to 1.0)
      • result - An entity id. (Required)
    • Mutation objects are evaluated from top to bottom, the first mutation that matches the conditions will be accepted. #### Example file:
  {
    "mutations": [
      {
        "weather": "thunder",
        "chance": 0.4,
        "result": "plantz:electric_peashooter"
      },
      {
        "biome": "#plantz:plant/has_fire_peashooter",
        "chance": 0.33,
        "result": "plantz:fire_peashooter"
      },
      {
        "chance": 0.1,
        "result": "plantz:repeater"
      }
    ]
  }
  • Datapacks or other mods can add or replace these files to change mutation rates and conditions.
    • Added plant_icon item model type.
  • Used for displaying icons on seed packets and on the gardening glove.
  • Using a resource pack or mod, you can add custom icons for any entity type in the game.
  • Add an icon .png to assets/<namespace>/models/plant_icon/<entity_name>.png. And add a model .json to assets/<namespace>/models/plant_icon/<entity_name>.json. #### Example setup:
  • Model json: assets/minecraft/models/plant_icon/pig.json
  {
    "parent": "minecraft:item/generated",
    "textures": {
      "layer0": "minecraft:item/plant_icon/pig"
    }
  }
  • Icon png: assets/minecraft/models/plant_icon/pig.png

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