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plants and zombies extension

a mod extension for plants and zombies
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pea-extension-1.2.6.jar

File namepea-extension-1.2.6.jar
Uploaded
Oct 25, 2026
Downloads
249
Size
4.2 MB
Mod Loaders
Fabric
File ID
9316661
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:plants-and-zombies-extension-1646638:9316661"

Learn more about Curse Maven

What's new

Here's the 1.2.6 changelog, written for players and ready to paste into CurseForge:

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Pea Extension 1.2.6

Requires Plants & Zombies (plantz) 1.5. All the Plants is optional, but now fully supported.

All the Plants compatibility

- All the Plants' plants now spawn in the wild alongside Pea Extension and plantz plants. Before this, our wild plants filled up the game's spawn limit, so All the Plants' plants never spawned at all.
- All the Plants' plants spawn about 10% more often when Pea Extension is installed. They still follow All the Plants' own biome, ground and spacing rules.
- Side fix: vanilla animals (cows, sheep, pigs and so on) spawn naturally again near areas full of wild plants.

Spawning revamp

- Weeds and Dandelion Weeds spawn on their own, in groups of 4 and 3, at their old density. They no longer crowd out other plants.
- Plant Battle Squads: groups of 8 wild plants mixing Weeds with the biome's Garden Warfare plants. At most one squad near a player at a time.
- Zombie Battle Squads: groups of 8 zombies at night, mixing the biome's PvZ zombies with Garden Warfare and Adventures zombies (Foot Soldier, Scientist, Imp, All-Stars, Weightlifter, Rocket, Barrel). They don't take away from normal night spawns.
- Garden Warfare plants spawn in family groups: Peashooters and Cacti in 3s; Chompers, Sunflowers and Kernel Corn in 2s.
- Nights are busier: the hostile mob limit goes from 70 to 100, and PvZ zombies are rebalanced for plantz 1.5, at about 60% PvZ to 40% vanilla.
- plantz's own wild plants (Peashooter, Sunflower, Wall-nut and more) spawn 3x as often, so they aren't drowned out by ours.

New plants

- Toadstool: PvZ2's tongue Chomper. It reels in a zombie from 4.5 blocks away and swallows it, chews for 15 seconds, then drops 50 sun. Zombies too big to swallow get lashed instead.
- Spore-shroom: lobs spores in a high arc from the barrel on its cap.
- Both sleep during the day and spawn wild where plantz's Fume-, Puff- and Scaredy-shrooms grow. They have no recipe; you find them in the wild.

Fixes

- Wild Weeds and Dandelion Weeds fight in melee again. They used to spot zombies far away and then hang back like archers. Now they charge in and attack. Tamed Weeds are unchanged.

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