Plant Fibers 1.0.2 (Forge 1.20.1)
Curse Maven Snippet
What's new
Changelog
[1.0.2] - 2026-03-23
Custom Grass Bed
- Replaced vanilla BedBlock with custom GrassBedBlock using JSON block models instead of BedRenderer
- Grass Bed now renders as a 3D grass mound with scattered horizontal grass overlay planes
- Head block features a raised pillow hump at the far end
- Grass strands lay flat across the surface with subtle tilt for natural depth
- Dedicated 3D hand-held item model with proper display transforms for all views
- Eliminated all reflection hacks (ModSetup validBlocks, ClientSetup BED_MATERIALS)
- Added custom BlockEntity and BlockEntityType for bed sleep/respawn compatibility
- Registered cutout render type for proper grass texture transparency
Bug Fixes
- Fixed crash caused by invalid ResourceLocation
.*:blocks/.*in loot modifier condition — reverted to empty conditions with Java-side filtering
[1.0.1] - 2026-03-23
Bug Fixes
- Fixed grass armor being equippable via shift-click or dispenser when disabled in config by overriding
canEquip()
Corrections
- Renamed "Grass Block" to "Grass Fiber Block" in localization to avoid conflict with vanilla's Grass Block
- Added missing
minecraft:kelp_plant,minecraft:cave_vines, andminecraft:cave_vines_plantto vegetation tag - Made Grass Fiber Block flammable (ignitedByLava, flammability 60, fire spread 30)
Enhancements
- Added
minecraft:mineable/hoetag for Grass Fiber Block - Changed bandage/plaster use animation from EAT to BOW
- Expanded vegetation tag with 13 additional plant blocks (dead bush, lily pad, spore blossom, dripleaf, hanging roots, moss carpet, pitcher plant, torchflower, pink petals)
- Added tooltips to healing items showing regeneration level, duration, and cooldown
- Added decomposition recipe: 1 Grass Fiber Block -> 9 Plant Fiber
This mod has no additional files

