planeshift-1.0.3.jar
Curse Maven Snippet
What's new
Fixed
- Other dimensions are visible from a distance again. A view through a world's floor or ceiling is shown as far as that world is prepared. The
plane_fade_distancesetting applies to doorways only, it was hiding stacked worlds until you were nearly inside them. - No more dark band above the horizon. The fade is now judged per pixel, by how far that pixel is actually looking, so sky near the horizon is sky again.
- The world you left keeps running. Look back through a boundary and lava still pours, mobs still move. It used to freeze at the moment you left.
- Crossings no longer stall. A far side's packets could overwrite which world the game thought you were in, leaving you unable to move for three seconds before snapping back where you came from.
- Crash on the first frame after a crossing. The sky was drawn into an image that had already been thrown away.
- A far side that fails no longer takes the game down with it.
- Silence from worlds you are only looking into. The ender dragon could be heard at the same spot in every dimension, at any height.
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