planariumpanorama-1.21.1-1.6.1.jar
Curse Maven Snippet
What's new
Planarium Panorama v1.6.1
Changes since v1.5.1
New
- Neighboring Planariums: nearby jars show their interiors and form a shared view (0 to 10 neighbors, 4 by default, and blocks and lighting only).
- Assembled Create contraptions on Sable structures (Aeronautics propellers, symmetric sails), in the giant scenery and miniatures.
- The detail radius is now circular instead of square.
- Contraption Lights compatibility is now automatic (the integration toggle was removed).
Improved perfomance
- Frustum culling: scenery outside the camera's view is skipped, including during flight.
- Fewer freezes when loading scenery (background preparation, better lighting caches).
- Distant scenery is no longer recaptured for minor changes (256+ changed blocks or a new light source needed).
- Moving structures no longer refresh just because they move: their lighting updates once they stop, removing the periodic lag spikes in flight.
- Reduced colored-light overhead during flight.
Fixes
- White pixels flickering between scenery blocks.
- Sky showing through water in caves; dark cave fog now also applies underwater in closed caves.
- Contraption Lights colors stopping at the detail radius.
- Scenery particles and ship block entities fading into fog too early.
- Rotating contraptions wobbling, and copied bearing heads out of sync with their sails.
- Portable engine copies: animation, smoke, glow and sounds.
- Full-bright parts tinted by nearby colored lights.
- Lighting changes near contraptions not refreshing them.
- A small memory leak; the neighboring Planarium cache is now capped.
Other
- Clearer configuration descriptions.
This mod has no additional files

