PixelmonShaderCompat

Fixed a bug where Pixelmon entities became invisible when shader packs were enabled
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Pixelmon_Shader_Compat-1.0.2.jar

File namePixelmon_Shader_Compat-1.0.2.jar
Uploader
NightCityVNightCityV
Uploaded
Oct 14, 2026
Downloads
10
Size
25.9 KB
Mod Loaders
NeoForge
File ID
9171169
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pixelmonshadercompat-1736655:9171169"

Learn more about Curse Maven

What's new

Fixed the bug where underwater Pokémon were invisible.

  1. Render underwater Pokémon only when the player is underwater.
  2. Do not render Pokémon above the water surface while the player is underwater.
  3. Render shallow-water Pokémon in shallow regions that are two blocks deep and within a circle of radius 5 centered on the player.
  4. Due to rendering limitations, Pokémon will not enter the shader pack rendering pipeline. All the above requirements are for proper display of Pokémon; otherwise, Pokémon will stick to your screen like stickers, which looks weird.

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