Pixelmon_Shader_Compat-1.0.2.jar
Curse Maven Snippet
What's new
Fixed the bug where underwater Pokémon were invisible.
- Render underwater Pokémon only when the player is underwater.
- Do not render Pokémon above the water surface while the player is underwater.
- Render shallow-water Pokémon in shallow regions that are two blocks deep and within a circle of radius 5 centered on the player.
- Due to rendering limitations, Pokémon will not enter the shader pack rendering pipeline. All the above requirements are for proper display of Pokémon; otherwise, Pokémon will stick to your screen like stickers, which looks weird.
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