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Pixelmon Ranger Gigaremos

A mod adding Gigaremos to Pixelmon Reforged. Also adds custom field moves, NPCs, equipment, and an economic system.

File Details

gigaremo-1.8.6.1.jar

  • R
  • Jan 31, 2026
  • 750.83 KB
  • 143
  • 1.21.1
  • NeoForge

File Name

gigaremo-1.8.6.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pixelmon-ranger-gigaremos-1356263:7555129"
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Minor update fixing various NPC issues I've found while working on the builds for the world generation implementation.

  • Skins are correctly mapped to Steve/Alex models.
  • Most Ranger NPCs now wander around correctly (except Quartermasters).
  • The combat capable Ranger NPCs have been given an interaction split so that talking to them only initiates conversation, and you need to throw a ball at them to trigger a battle.
  • Ranger Mechanics have had all their shop logic removed and been given new dialogue.
  • I've added 3 DimSun grunts the wander around and have new dialogue.

Unfortunately nothing I did was successful in evading the Pixelmon NPC bugs where they lose their pathfinding when a world is relogged after they have spawned in, or the behaviour that causes NPCs to stop moving at night (unless there is an unoccupied bug nearby). I don't believe anything I tried to resolve those issues was left in this version, so when Pixelmon fixes those bugs the NPCs in this mod should also be fixed.