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Pixelmon MP

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A Pixelmon MultiPlayer Mod

Economy & Progression

  • Coins: scoreboard-style carried-coin system with persistence; rewards from kills, raids, PvP; lose half on death (PvpCoinHandler, CoinRewardHandler). All amounts stored as long with display helpers (CoinAmount).
  • Bank: team-shared vault, 1% hourly interest (25M cap), deposit/withdraw via menu + chat prompt; Deposit-All/Withdraw-All buttons; admin give/take/set commands; team notifications on deposit/withdraw.
  • Shop / Bazaar / Marketplace / Special Shop / Raid Drops / Cases: four separate storefront systems.
    • Custom shop with searchable admin-editable categories/entries (/shop).
    • Bazaar: configurable buy/sell items per entry, custom-quantity prompt via chat, fill-inventory/sell-all buttons with live price tooltips, admin + category-editing menus.
    • Marketplace: player auction listings with listing/management menus, notifications, stats.
    • Special Shop: timed event shop with its own validation.
    • Raid drops: server-wide configurable drop tables for 1–5 star raids.
    • Cases: purchasable loot cases with preview menu + opening animation, persistent reward config.

Teams

  • /team create/invite/accept/leave/demote/promote/color/say/list/info; team-shared bank, team chat, friendly-fire protection, colored nametags/team display; PlayerLocatorPlus integration (PlayerLocatorPlusMixin) filters location payloads to teammates only.

Custom Enchantments (books via anvil merging + creative tab)

  • Strong Hand — 3×3 mining when enabled (disabled while sneaking) · Fast Walk — boots movement multiplier · Item Eater — auto-repairs equipped item on pickup · Auto Smelting — smelts mined drops · Long Arm — magnetizes item drops to you within a level-scaled radius.

Timed Events

  • /event <name> <duration> and /event random; RandomEventScheduler runs every 10 min with a 25% chance to start a random event (Double XP, Double Coins, Double Leg-Chance, Double Shiny-Chance).

Shiny System

  • 4 charm tiers (3/6/12/2048 per 4096) with custom icons (injected into Pixelmon's drawer via InventoryPixelmonMixin), activation particles, crafting recipes, network sync, /shiny command.

Utilities

  • /home system, starter-pokeball on join, night-vision potions stack durations, AutoFilter (per-player loot filters → auto-delete/sell via Bazaar), spawn-check & legendary-call items, legendary spawns at level 100 then reset captured ones.

Pixelmon MP Team

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