Pintonium Shaders & Performance

A shaderpack loader and performance mod for 1.12.2.
Shaders with Lumina Event Horizon in the End

Shaders with Lumina Event Horizon in the End

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Description

NOTICE: DO NOT REPORT ANY ISSUES TO THE CELERITAS TEAM OR TAU MC. REDIRECT ALL ISSUES WITH THIS SPECIFIC MOD TO XPLODIN ON GITHUB ISSUES.

CLEANROOM REQUIRED

State is better and need bug reports.

Current bugs: TAA/Bloom/FAA/Chromatic Aberration can cause strange blurring or lighting effects on some shaders. (Needs more testing)
Distant Horizons bugs out (Vintage Horizons) with shaders on.

Electrobobs wizardry vfx can be a bit wonky

M1 Mac incompatible likely. (needs further testing)

 

 

Update: I see theres new variants of shader mods for 1.12.2 now, I say if one doesnt work for your needs, try em all!
Actinium (non celeritas but works with it), AUSM, etc. Give em all a try if one doesnt work, if theres a bug make sure to report it. :)

Me when no other shader mod exists for 1.12.2 besides Optifine: 
Fine, I'll do it myself : r/Terraria

 

Say hello to Pintonium! An unoffical fork of Celeritas with shaderpack support. 

This mod is HEAVILY WIP and has been largely assisted by AI, and some shaderpacks wont work correctly or not at all.

The following shaderpacks are confirmed to work with current settings:

  • Complementary Unbound - Turn off fog related things and bloom, if you use integrated PBR. TURN ON PBR COMPATIBILITY IN THE SHADER OPTIONS
  • Lumina Event Horizon - Also turn off fog related things as well as bloom along with enabling integrated pbr compatibility (fixed white lava)
  • Solas Shaders - Turn off TAA/FAA/Bloom and Chromatic Aberration (bug: entities and tile entities can appear to be brighter than other mobs/blocks/entities)

Not compatible with some Celeritas addons (soon it will be), Vintagium, Nothirium, Optifine, if it crashes, its likely a conflict between some performance mods.

 

Experience the performance of Celeritas mod with added shaders!

 

Pintonium Shaders & Performance Team

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